Wow, these are some well thought out ideas and product recommendations that could definitely help enhance depth/distance in a mix while not sounding so much like an added effect.
The ideas I had been working with are:
-The inverse square law as a guide for amplitude relationships between sound objects
-Tilt or shelf EQ to simulate the varying high frequency attenuation of different environments
-Compression to reduce the dynamic range of a sound happening at a greater distance.
-Granular spatial scattering to bring the presence of a sound closer/further
I believe much of what is being suggested here could end up sounding more interesting than using reverb to place sounds objects. I’ll read up the recommendations posted earlier and try some stuff out, thanks!