Apologies! I read some of that, but didn’t fully understand or process it, and since some of the discussion was within the context of Jitter, and I saw gl, I made the bad association that this specifically related to Crow in the context of Jitter and video/graphic uses of Crow (which in retrospect, not sure exactly what I was thinking…possibly CV inputs into Jitter patches?)

If I really need the timing, I’ll try the experimental command_center. Just wanted to make sure I wasn’t doing anything wrong w/r/t to the m4l tools or Ableton configuration or such.

Thanks for answering!

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oh, that makes total sense! yeah, the main code structure of the crow object is in lua and handled by jit.gl.lua — all messages that pass in and out of the crow object are pushed into the low priority queue as a necessity, so when a higher priority event in Live happens then the crow messages are briefly bottlenecked. it’s a structural thing, but lmk if you end up using the experimental version and i can wrap that up in a

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I posted a while ago in this thread asking about porting @Galapagoose’s boids script for Crow into Max. I ended up rewriting the Lua code in ChucK instead since it let me do a more direct translation and ChucK has timing elements built in. In case anyone is interested, here is the ChucK version and a simple OSC interface to connect to it in Max. Thank you @voidstar for pointing me in the right direction!

You’ll need to run the ChucK patch in miniAudicle. I have the boids running fairly slowly for stability, but you can easily adjust that with the timing variable in the ChucK patch.

Boids in Chuck.ck (4.1 KB) Boids Max Interface.maxpat (41.8 KB)

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Please help !!!
My crow crashes more than a drunk Driver on New Year’s Day that’s texting !!!
And it’s really warm when running,
especially if not hooked up to usb?
I purchased it right when it came out,
Is there an update to fix this my problem is especially apparent when using Ableton
Thank you

hi paul – the m4l devices as well as crow’s direct firmware have just been updated! please let us know how it goes thru help@monome.org

[closing this thread as much of the help required was related to a new + massive fix that was just implemented!]

new thread:

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