Thanks for the catch on sugarSynth. I’ve updated the manual (for the next upload).
About monome stuff, Cut Glove will be a strictly xbox-centric patch, with the MIDI learn in there for aux mappings and stuff. That being said, all of the changes in Cut Glove will trickle back to tpv. So the wtpa modules will become the karma modules as they are in cut glove, and the fx will be the new versions and have the selectable options/etc…
It’s just a big undertaking as tpv is so massive, I’ve got to squeeze it all in. Thankfully all the changes I make in CG will work, more or less, as is in tpv (minus monome mapping).
It does take up both hands, in a pretty tight/efficient way. So it definitely doesn’t look as cool as using a monome, or nearly anything else really. And because it’s so tight/ergonomic, it doesn’t look like much is actually happening anyways. I’ve got one performance vid done already, and will have another by the time the patch comes out properly, so you’ll be able to see then. But it just looks like I’m sat there, holding a gamepad… hehe
Another thing that was funky is my eyes. When I do solo improv, I’ll often close my eyes, or look at the percussion/monome stuff. Here, doing live sampling/processing, I don’t have to look at anything as the controller is super ergonomic/intuitive, so I was looking at the person who I’m playing with, but even then, I would listen more…
The name came quite early in the process. I think my wife suggested it. I just thought it worked well with the quick/compact, and obviously handheld nature of the patch.
The volume control for each loop is in the right analog pad (x axis).
The track is awesome! I always get such a kick out of hearing the stuff people make with tpv (and now this). I can often recognize certain processes and stuff, but here I can’t too much. It’s all the updated juju in cg!