fair, having a bunch of files gets trickier I imagine. you can prob get away with copying and pasting these

totally up to you. I like how the graphs look, and it’s fun to click the mouse around in there and move things around (not everything needs to be modulatable imo). But I also wouldn’t be opposed to knobs I could get a ā€œhandleā€ on.

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somehow the colloquial and samplecut (i think) max objects don’t get recognized in this patch which i think is the trouble with no audio passing in wet position and no fx heard.

I’m at a loss for why this is happening for some people and not others, but yea that is the problem. you should be able to download both of these externals and place them in Documents/Max <verion #>/Library I think then they will show up when you open the device. or you can just edit the patch and add them in one you have them.

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i have downloaded those externals before, moved to various file destinations and tried to put them in. the objects don’t get respected within my max as objects.

maybe it’s a versioning thing? would live 9 suite and max 7 32 bit be trouble? as that is my system current.

I’m betting it’s that ā€œ32 bitā€ hint that is at issue…

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probably. but would 32 bit preclude the two max objects from even populating in a file destination/recognition sense? my setup acts as if the 2 objects in question are just invalid (oranged out).

yea I believe it would, I didn’t build these 32 bit ready - are you on a 64 bit machine ? maybe you need to do this switch

Go to the Max 7 application icon, right-click on it and choose ā€œGet Infoā€ (or select the icon and hit command+I). Uncheck the ā€œOpen in 32-bit modeā€ option.
This is how Mac apps with both 32 and 64-bit options work.

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i’ll look into it. seems odd i can get colloquial up in the prior single iteration immediately/without issue.

i’ve avoided moving up to 64 bit ableton hopefully i can get happy results with click of single button. that would cause laughter.

the colloquial device doesn’t have any externals - colloqial_msp is unrelated and named when this was gonna be an iteration on that but then I decided they were separate things and I’m lazy at re-naming stuff

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i opened in 64 bit version of ableton. i usually only use for video as i don’t use the old plugs for that. worked like a charm! u 2 r wizards! i wonder what other problems i am having based on this issue. will explore.

@andrew it sounds fantastic tyvm

and thank you for patience with getting to the bottom of my issues. i hope to keep digging in to get all these working as intended!

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! ! nooo problemo ! !

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Hey, is this OSX only? I’m on windows, Max8 x64, and can’t get it to recognise the externals.

edit: oops, just noticed it does say Mac only on github… too bad!

yea unfortunately it’s because i don’t have a windows machine available rn to compile the externals. the external code is linked above somewhere though, feel free to give it a shot yourself

ooh exciting, I’ve never compiled anything before. will give it a shot. it’s the .cpp and .c files right?

while I have your ear, I’m trying to use colloquial (which does work on windows) inside a larger max patch but it doesn’t work, even after copying all the contents of the zip to my project folder. no sound. am I missing something really obvious here?

you might need to start with the max sdk? you can pick an example project w/ a VS project and then paste in the .cpp file

paging @Taubaland who’s done this before

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colloquial the m4l device ? not sure why it wouldn’t be working. can you confirm it works in ableton ?

Yeah, pretty much that. If you look at the softcut msp, there should be a visual studio project there that can help you get it all going.

Re softcut, the biggest pain I had was setting the project to build everything correctly, I can have a look at it when I get a chance.

Not sure which you’re after, but here you go!

@andrew, feel free to add them to the release if you want.

colloquial~.mxe64 (11.5 KB) scdownsampler~.mxe64 (18 KB)

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no way! very kind of you, thanks :pray: