Hey, is this OSX only? I’m on windows, Max8 x64, and can’t get it to recognise the externals.

edit: oops, just noticed it does say Mac only on github… too bad!

yea unfortunately it’s because i don’t have a windows machine available rn to compile the externals. the external code is linked above somewhere though, feel free to give it a shot yourself

ooh exciting, I’ve never compiled anything before. will give it a shot. it’s the .cpp and .c files right?

while I have your ear, I’m trying to use colloquial (which does work on windows) inside a larger max patch but it doesn’t work, even after copying all the contents of the zip to my project folder. no sound. am I missing something really obvious here?

you might need to start with the max sdk? you can pick an example project w/ a VS project and then paste in the .cpp file

paging @Taubaland who’s done this before

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colloquial the m4l device ? not sure why it wouldn’t be working. can you confirm it works in ableton ?

Yeah, pretty much that. If you look at the softcut msp, there should be a visual studio project there that can help you get it all going.

Re softcut, the biggest pain I had was setting the project to build everything correctly, I can have a look at it when I get a chance.

Not sure which you’re after, but here you go!

@andrew, feel free to add them to the release if you want.

colloquial~.mxe64 (11.5 KB) scdownsampler~.mxe64 (18 KB)

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no way! very kind of you, thanks :pray: