I was trying to imagine a sonification of the last data coming from Cassini as it died tonight, as signal broke down and it came into communication range for the last time. I rolled 3 and 8 on the dice, created a loop of the 2 phrases, inverted the notes in some places and fed the resulting audio through a number of effects recursively.

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Happy Weekend!
https://soundcloud.com/hypoidsound/too-many-corners-disquiet0298


Too Many Corners (disquiet0298)
The hidden die turned me to AppBox Pro on the pad where the random number generator gave me a 3 and a 1 which by the chart gave me BBCBAB and a 44488 pattern. I started with good intentions, but unbeknownst to me, the “E” column wasn’t obvious on my phone, so until the I finished the note key was unseen. Oh well, hope nobody is too aurally offended. Off I went to Korg Gadget to start using 3 4-bar and 2 8-bar percussion patterns. And over the top started laying bass notes over, with each note held to the bar and the final B on its own. Many noisy and dirty patches later a minimally complex yet head bobbing sound arrived. Originally, I planned a trip to Cubasis for the individual tracks to be mixed and effected, but thought a little panning and live knob tweaking would suffice. Synths used: Chicago and Miami for bass duties, Berlin, Dublin and Wolfsburg for leads, Abu Dhabi for sample manipulation and Phoenix for noise :wink:
Video- This could be about D&D, 20 sided die, a labyrinth or just somebody who sat in too many corners…you decide :wink: Shot with a Samsung S4 and an AN 98A endoscope and edited, with many crashes, in iMovie.
My Other Music Videos -
www.youtube.com/channel/UCc_iQ5JF…iew_as=subscriber

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Paul Auster’s novel The Music of Chance centers around two men who lose a poker game to a pair of eccentric millionaires, who then confine the men to manual labor in order to pay back the debt. One of the millionaires, a former accountant, notes the interplay between numbers and the significance we assign to them (we added the bold):

“I’ve dealt with numbers all my life, of course, and after a while you begin to feel that each number has a personality of its own. A twelve is very different from a thirteen, for example. Twelve is upright, conscientious, intelligent, whereas thirteen is a loner, a shady character who won’t think twice about breaking the law to get what he wants … ten is rather simpleminded, a bland figure who always does what he’s told … I’m sure you understand what I mean. It’s all very private, but every accountant I’ve ever talked to has always said the same thing. Numbers have souls, and you can’t help but get involved with them in a personal way.”

For this piece, Suss Müsik twice rolled a 20-sided die to arrive at the numbers 17 and 02. The scale BAABBG was used as the melodic spine (to beef up the tune we added a D on the penultimate quarter note) and played on piano. Composite chords are phased in and out of visibility while a CR-78 drum pattern makes its presence felt, performing the same 488884 sequence as on piano.

Acknowledging our interest in amateurish numerology, we noted that 1702 adds up to ten and determined that this was an opportunity for the number ten to evolve beyond its persona as a “simpleminded, bland figure.” We also considered the life’s work of German geometer Max Brückner and his collection of three-dimensional polyhedral models. A hyperactive vibraphone dances around the BAABBG sequence at maximum distortion, while a muted saxophone bleats in the distance at two binaural frequencies. It’s a glorious mess.

The piece is titled Polyhedron. Personal thanks to Jason Wehmhoener for inspiring such thoughtful creativity for this project.

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In the track I used 2 vcv racks patches
https://soundcloud.com/user-941288896-491859901/probabilita-frequentista-vcv-rack-disquiet0298

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https://soundcloud.com/richardfair/fifteen-eleven-disquiet0298
Three times I’ve had a go at this week’s Disquiet Junto Project. Three times I failed. So I did what any resourceful man (or woman) would do; I combined my three efforts - taking an element from each.

And here we are. I actually rolled a 16 and a 12, but misread the list and realised i’d actually used 15 and 11. It sort of went downhill from there.

I attached various instruments to the pitches and some basic drummy things to the 442 beat. Mostly the notes repeat, although they do change pitch now and again and I did reverse the order they were played and added a couple of extra notes (but always GB and D)to mix it up a bit.

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Fun one! My prompt was from a roll of 14 / 10: DCAGAF 4882. It created a four bar phrase, that I recorded with a three voice Aaalto set up. I cut it up a whole lot in the OP-1 4 track, then ran the whole thing back through Phonogene to chop it further. I don’t have a deep thought about this one, my implementation leaned technical this week. Feels like a technical kind of day.

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https://vgmrmojo.blogspot.com/

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Only had about 2 hours but had to give this one a shot anyway:

Rolled 13 for melody and 4 for rythm. I used SuperCollider to genrate the resulting sequence as midi and fed it to my TX7 (the bell sound). I added some variation that will occur after one complete cycle and guarantee that the cycle wont repeat for 10 minutes or so.
Threw a beat under it and made some pads with the Mopho :slight_smile:

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My first Junto! (Apologies for the clicky track, got 2 child free hours so had to rush).

I rolled 18 + 5. Which gave me a straightforward melody. Decided to play it on guitar. So sequenced some drums in ezdrummer and layered a simple chord progression which was doused in Neunaber Wet reverb. For the lead I played with the notes generated and in a couple of sections repeated the phrase with palm mutes then fully picked. This had wet reverb again with the Catalinbread Belle Epoch tape delay on it.

A useful workout for a Sunday!

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So this is the first thing of any significance that I’ve done post-baby and post-reinstallation of noise table. It’s also partly an exercise in getting to know my new QuBit Mixology module.

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So glad you could join in. “Post-baby” was a long time for us, as well.

Welcome to the Junto!

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https://soundcloud.com/michael-anim-nyame/vist-montpellierdisquiet0298

With no 20-sided dice to be found, I generated random numbers from a lottery number generator and picked two numbers less than 20. This gave me 7 for pitches and 10 for beats. I used this to create my backing track. I then added a drum pattern with suitable filtering and modulated fading synth to complement the backing track.

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https://soundcloud.com/ohm-research/lcd20-disquiet-0298

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Like the sound of that kick drum

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I rolled 10 and 5, the star of the show was a Klavis Twin Waves, also my first song with it.

My third take at this (one shot), drums and melody sequenced. Everything else was enveloped and knob twiddled.

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Had a lot of fun with this one! 12 & 18. This was my first play with the Ornament and Crime, triggered externally so I could get the polymeters going. Recorded in one shot, ran out of patch cables.

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rolled a 1 and 12. so i got notes A F E E and rhythm 448888 (altho i misread as three 8s)
appropriate notes as the nearest chord is FACE and i’ve got pretty bad tooth/ear/headache at the mo.
made in a daze as i got back from rhodes at 2 this morning and had work today.
the drone is from the plane sound. the beat is from a (literally) shitty hotel bin closing. tried to do 10bpm but it was in audacity so fuzzily quantized…
pitch shifts just done in audacity, beat mastered a bit in audition, extra delay and echo reversal stuff in audacity.
pad made from the plane drone at 6-8 octaves higher with izotope vinyl, six string ambience, podfarm fx

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As shown, I rolled a 13 and a 14. Notes were DCAGAF, beats were a half note then two quarter notes.

Then I thought I’d roll four 10-sided dice to determine tempo, getting 99 and 93. That led to 192bpm but the track has a halftime feel, I think.

This track was recorded quickly using a Jomox kick and the 707’s high hats through chorus and Space Echo pedals.

I played the chords on my MIDI guitar and ran them through an Oddity pad, before adding a bassline.

The track opens with D minor but I decided to experiment with a bassline in G, as I remembered that I find those two chords hard to distinguish.

The result, like Dungeons and Dragons, doesn’t really resolve.

And, again like D&D, I found myself in a daydream every time I’d hit play. If there hadn’t been a deadline of Monday night, I mightn’t have ever exported this result.

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