I randomly started to play some arabic notes on my keyboard and this came out, maybe because I’m frustrated to not have seen Aladdin on the cinema. Then I only just added one note of the biggest guitar on the universe to this and voilà.
This week I tried jamming with the samples using my MIDI guitar and it sounded terrible.
So I went back to basics and made a bassline using the Live instrument, then added some of the sampled instruments from Ableton.
I liked the expansive theme and this result feels a tune for traveling highways.
Pic by Wasabi Jones
This is a “back to basics” track for me - I decided to work with the original stereo samples directly, with no processing whatsoever other than some up-front editing of the attacks in the sound files (to make them all even in time) and applying envelopes to the samples as they played to simulate a more natural decay.
The opening “riff”, which returns with variation twice, is played on the highest string the first time, and on the next-to-highest for the last. I experimented with a “random walk” approach to note generation: The selected note moves up or down the fret by randomly-chosen intervals of 2, 3, 4, or 5 half steps. Interspersed with this are sections with “strums” of the strings, generated via algorithm across the samples on all strings. Accompanying these strums are overlapping playbacks of samples on a lower string, enveloped to remove their attacks.
Here’s my attempt at this week. When I was listening to the samples, I ended up really liking the clicks and rattles from the strings hitting the top and frets. So, I started building a percussive loop out of those accents and as I kept granulizing, resampling, and processing the different samples it eventually ended up into this power ambient kinda thing, and I kinda like how it turned out.
Also, whenever I saw the words “Big Guitar” on the screen I kept thinking of “Big Time” so I was playing around with the chorus melody from that song and the different melodic elements came from very loose adaptations of me playing with that. Heh.
evolved in Kontakt & Ableton Live Lite
Wonderful samples! Thanks @bassling for contributing this project!
A selection of snippets were used in TidalCycles for a bit of granular fun …
Have a great week!
Found a loop playing with the samples in Ableton. Built some other instruments out of some of the other samples plus one out of Tension.
I had to make a 12 hour drive yesterday, so this was my playlist for the day. There’s a whole lot of really interesting stuff here, I especially liked the way the guitar was often used as a percussive element. Great prompt, and great job by everyone who has participated so far. Thanks for making my drive less of a chore.
er, the process? right - I kind of made noises until I utterly hated it and couldn’t bear to do any more work on it…
one of those days
it’s a good sample set though
Utilizing Roland DJ 808 I programed some drums and played the ROLI and Launch Pad Pro App. I then used the Sampler and MIDI arps for the Guitar until I found a tone I liked. I wanted to attempt to use a traditional guitar with a traditional controller set up of EDM. I enjoyed creating this one. I set up the Drums on the Roland DJ 808 and set to a beat using the 909, 808, 707 and 606 banks. I also for the first time modified the drum sequencer and EQ for it during playing. Using the ROLI ROLI noise on the ipad and Launchpad on the ipad I played in some loops into a channel with a looper and EQ compression into the DJ inputs of CH 4 on the Roland DJ 808 from the iPad. I used the LINK in Abelton to sync all of the devices. In ROLI Noise I set up a Block and the Seaboard to play. I switched between the Launchpad and RoliNoise app while recording loops to the ROLI Noise application being looped thru CH 4 back to Abelton’s looper. I finally used a arpeggiator and the sampler with the transient section of a bar to get the guitar tone I liked and a few midi notes I input. I also uploaded my Roli Noise session to NOISE fm https://noise.fm/VonnaWolf/wolfs-southern-gg-disquiet-junto-0395
I used the Ableton session, grabbing a couple of samples at a time to make percussion loops, each of which got different effects: beat repeat, delay, echo, resonator, grain delay. When I listen back I have no idea where the downbeat is, which, hurray?
All the sounds for this track all come from Jason’s samples.
The lead is several higher notes processed by Audio Damage’s Quanta granular synthesizer. A modulation within Quanta causes the metal-like reverberation on the longer notes.
Playing along with the lead are raw notes as mapped in the Ableton Live instrument provided by Jason.
The Kick is a pitch-shifted note with quite aggressive amplitude envelope shaping, drive and reverb added.
The shaker is note S6F24, again heavily shaped and processed.
There is a drone based on a short sample of S6F16 and pitched down several octaves and phased slightly.
Both the lead Quanta and the raw guitar notes are processed through Audio Thing’s Fog Convolver using impulse responses recorded by Edouard Morin-Fournier at the Pool of the Dark Star in the Legislative Buidling, Winnipeg, Canada. These IRs were shared by Hainbach, recently.
I took part of the ginormous guitar sample, trimmed it, and then sliced it somewhat haphazardly in Simpler. Most of the work is being done by @andrew’s wonderful Anachronism looper (see Anachronism thread) (and also using his Synedoche [quantized keyboard], Colloquial [“broken sample rate reducer”], and Alliterate [“dual varispeed delay lines”] plugins. They rock!).
Each “track” of Anachronism were loops of different lengths of a few notes played at random (I didn’t really know which bit of the sample it was going to play). I don’t know if there’s a particular plugin making the crackly vinyl noise, or the combination, but I liked it.
Synedoche —> Simpler w/ BIG guitar —> Colloquial (mpc60/30ips) —> Resonator/Filter Delay chain —> Anachronism —> Alliterate —> Alliterate again
• Key:? BPM: 120 Time signature: 4/4 DAW: Reaper
• Plug-ins: delays
• Chose 7 random samples
• Processed, cut, pasted, etc.,etc.,
The raw samples in the ableton set were so menacing and foreboding, just set the tone. A bit of manipulation and routing in ableton as well as some moog and sh01a improvisation over the top
I took some delight in working through the large number of samples from a particularly voluminous guitar and frankensteining something small, agitated and disjointed from them.
I made a point of using every sample at least once - there are some repeats - with little processing beyond layering / grafting / cropping. I’ve a mind to come back to the better sections of this and make something else out of them, maybe - but i was trying to discipline myself here; minimal effects, none of my sometime default moves towards grain drag and drone…
This is my first time here in Disquiet Junto. I enjoyed building some chords with the samples and and then animating them spatially with Unity game engine. This also provided a nice project to explore some of Unity’s built in mixer effects.