.1*4 => float gainSet;
(60./120.)::second*4 => dur beat;
beat - (now % beat) => now;
[.9,.9,.9,.9] @=> float pHat[];
[.9,.1,.1,.1] @=> float pKick[];
[.1,.1,.5,.9] @=> float pSnare[];
[.1,.9,.5,.1] @=> float pTom1[];
[.1,.1,.9,.5] @=> float pTom2[];
[.1,.1,.5,.9] @=> float pTom3[];
[.1,.9,.5,.1,.5,.5] @=> pTom1;
[.1,.1,.9,.5,.5,.1] @=> pTom2;
[.1,.1,.5,.9,.5,.1] @=> pTom3;
SndBuf snare => NRev snareRev => Gain gain => dac;
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