Disquiet Junto Project 0450: Texture Analysis

Disquiet Junto Project 0450: Texture Analysis
The Assignment: Create a piece of music from sounds related to working with rocks.

Welcome to the 450th consecutive weekly Disquiet Junto project. Thanks to everyone who has participated, supported, and pitched in along the way.

This project is the third of three that are being done over the course of as many months in collaboration with the 2020 Musikfestival Bern, which will be held in Switzerland from September 2 through 6 under the motto “Tektonik” (“Tectonics”). For this reason, a German translation is provided below. We are working at the invitation of @TobiasReber , an early Junto participant, who is in charge of the educational activities of the festival. This is the second year in a row that the Junto has collaborated with Musikfestival Bern. Select recordings resulting from these three Disquiet Junto projects will be played on a listening booth at the Steinatelier on September 5, as well as being aired on Radio RaBe (rabe.ch), an independent local radio station partnering with the festival.

Step 1: Download the field recordings made at Carlo Bernasconi AG, a company that has been working in stone for over a century. The sounds range from machines to manual tools to spatial ambience.


Step 2: Listen for aspects of the recordings that attract your ears. Focus on textures in particular.

Step 3: Create a piece of music combining elements from as few or as many as you chose in Step 2.

Seven More Important Steps When Your Track Is Done:

Step 1: Include “disquiet0450” (no spaces or quotation marks) in the name of your tracks.

Step 2: If your audio-hosting platform allows for tags, be sure to also include the project tag “disquiet0450” (no spaces or quotation marks). If you’re posting on SoundCloud in particular, this is essential to subsequent location of tracks for the creation of a project playlist.

Step 3: Upload your tracks. It is helpful but not essential that you use SoundCloud to host your tracks.

Step 4: Post your tracks in the following discussion thread at llllllll.co:


Step 5: Annotate your tracks with a brief explanation of your approach and process.

Step 6: If posting on social media, please consider using the hashtag #disquietjunto and #musikfestivalbern so fellow participants are more likely to locate your communication.

Step 7: Then listen to and comment on tracks uploaded by your fellow Disquiet Junto participants.

Additional Details:

Deadline: This project’s deadline is Monday, August 17, 2020, at 11:59pm (that is, just before midnight) wherever you are. It was posted on Thursday, August 13, 2020.

Length: The length is up to you.

Title/Tag: When posting your tracks, please include “disquiet0450” in the title of the tracks, and where applicable (on SoundCloud, for example) as a tag.

Upload: When participating in this project, be sure to include a description of your process in planning, composing, and recording it. This description is an essential element of the communicative process inherent in the Disquiet Junto. Photos, video, and lists of equipment are always appreciated.

Download: It is always best to set your track as downloadable and allowing for attributed remixing (i.e., a Creative Commons license permitting non-commercial sharing with attribution, allowing for derivatives).

For context, when posting the track online, please be sure to include this following information:

More on this 450th weekly Disquiet Junto project (Texture Analysis — The Assignment: Create a piece of music from sounds related to working with rocks) at:


This is the third of three projects in collaboration with Musikfestival Bern 2020 which will take place in Bern, Switzerland, from September 2 to 6. More on the festival at:



More on the Disquiet Junto at:


Subscribe to project announcements here:


Project discussion takes place on llllllll.co:


There’s also a Disquiet Junto Slack. Send your email address to twitter.com/disquiet for Slack inclusion.

Photo by Tobias Reber.


And the project is now live.

Hey Marc, Is there a link to the field recordings? I am missing it. Thanks, Hugh

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I totally spaced it. Adding in a moment. Sorry!!

OK, the link is now in the text. Sorry!


I created loops of sections of the tracks that made me tingly. I then tuned and adjusted the frequency. Using a looper I took 16 bars of 2 tracks I grouped and then reversed it. Chopped up the loop and compressed it. Then adding a motion to the sounds using different shaped wav forms.


i used samples ambience7 / machine3 2 / tools 2 / work 2
played in two instances of iris2 with an arpeggiated midi
automation on supermassive and freqecho for a bit of development
track duplicated, pitched down, wet reverb, bass/treble cut out for a bit more tonal stuff


Hi folks, finally had the time to do a Junto challenge once more - here’s mine, wanted to see if I could do it in a single track with the modular.

Chose a snippet that I liked from the recordings Tobias posted, loaded it into my Qu-Bit Electronix Nebulae V2, reduced the speed a little -from that into Qu-Bit Prism and Endorphins Milky Way. Some very slow modulation of the Prism’s Cutoff and Delay time, courtesy of the 2 sides of the Random Source Serge DUSG


For this Disquiet Junto project I used a couple of work tracks from the supplied audio. I identified a couple of rhythms and looped them changing the pitch and timing slightly. I also used the atmosphere and tools audio. All mixed together in Ableton Live.


i took almost all recordings from tobias and put it in ableton live. added a lot of lfo triggered effects, nothing else, have fun! Thanks for the great i took almost all recordings from tobias and put it in ableton live. added a lot of LFO triggerd effects, nothing else added. Have fun. Thanks for the great assignment


I’ve been focusing a lot on textures lately, so this weeks Junto came at an excellent time :slight_smile:
I loaded all samples into Ableton and started playing around with sending them through Resonator and Corpus along with heavy filtering. Ended up using just a few of them. Also did some of the old warp engine abuse to get more texture out of the textures (why isn’t there an xzibit emoji…).
For the more rythmic textures: One piece uses a slowed down a section of the ‘work’ samples with a whole bunch of ‘texture-enhancing’ effects (read saturators, reverbs etc). Another piece is pseudo random triggering of a drumrack populated by transient extraction.

Also: I’ve been listening to a whole lot of modern horror soundtracks lately which I thinks comes through :stuck_out_tongue:

@disquiet: How is the licensing for this weeks projects samples? I could see myself using them for other projects if the license allows.

Edit: Going back through my project file I can see that I ended up muting the track using Corpus…


Spring dance in the submarine! Love it


It was @TobiasReber who recorded them. Let’s see if he replies here (I think he’s out of town this weekend). I’ll check in with him if he’s busy.

For this weeks challenge I used Tobias’s ambience 01,04,05, and machine 01,03 for melodic and soundscape/rhythmic layers, using simpler in ableton.

In a drum rack I used machine01, tools01, tools02, work01, and work 02 for percussion.

Lastly I used m4l granulatorII with ambience01 for the melody with a very small grain size with an lfo modulating it.


A sound collage of Tobias’s field recordings and some added music. Loops formed from the recordings in the daw. Music from soft synth Electric piano and Aura’s.
Enhanced with a little convolution reverb and doppler at the end


How I imagine the resonant hull of an alien craft to sound. Good one.


The playlist is rolling:


It’s late, so I’ll write something about my process on my blog tomorrow.


First time in ages I’ve been able to find the time and headspace to put something together for this project.

Took a couple of the machine samples fed them through Sampler and Echo with lots of feedback in Ableton, and then through the Max patch WaveResampler.


Thanks as always, Jason. It’s so great that you take the time to detail what you’ve done.

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