Some people don’t like getting wet in the rain, which I guess for some might be seen as toture. I like it. I used a recording I made in a forest while it was pouring down and totured it with some processing. What you hear is mostly drops on tress, leaves and my jacket. I wanted to keep it simple, but then I started making sends and sidechains and that made it a bit complicated, but I liked how the rain started sounding like stormy 8bit bombs 
I used three duplicate tracks containing the forest rain recording (tracked and mixed in REAPER):
- Track 1: Processed with Unflitered Audio’s Fault and modulated freguency shifts, feedback and pan. Split that into a highpassed send which sidechained a compressor on Track 2, creating a squashed pumping effect.
- Track 2: Started the process chain with Raum reverb getting squashed by the sidechain compressor feeding into some distortion and then into a highpassed EQ with a modulated cut-off.
- Submix: Bussed Track 1+2 into a bus compressor and another instance of UA’s Fault doing some heavy duty frequency shifting, pan modulation and bit crushing. Things started to get violent and sweepy - which I like. I split that into a send feeding a distorted Raum reverb and using the same processing as on Track 1. This glued everything into a single violently moving sound.
- Track 3: Clean recording of the forest rain.
Progression: Full mix, gradually removing Submix reverb send processing, gradually removing submix processing; Track 1+2 submix fading into a soloed Track 1; fading into the unprocessed Track 3. From there everything is introduced in reverse order.
I know pretty boring description, but it was fun to do and solved the assignment 