By whatsoever reason I instantly saw gradients as LFOs. So this is mainly a generative modular patch with 12 LFOs involved, 8 of them via Instruō øchd, which is in itself some kind of low frequency declining device. Singular sound source is a gradient-ish metallic sample in the granular sampler QU-bit Nebulae. Some traditional fx were applied. I recut the resulting session into different pieces and playback rates and made transitions from slow to original, maybe because it did not feel gradientic enough…

I like that it gives the impression of chaos, on the one hand, but on the other hand the repetition of some gradients can somehow be guessed.

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hallo hallo! the first thought that came to my mind when thinking of gradient, for this project’s purpose, was vector synthesis.

the second thought was tripping with random color cycling in Fractint as a kid, but that’s hardly relevant :slight_smile:

now, there’s quite a few choices out there for vector synthesis, but I decided to go with the Arturia iProphet, an iPad emulation of the first, and somewhat ill-fated, synth making use of this technology: the Sequential Circuits Prophet VS.

all the sounds in this track are from the iProphet app. even within the limits of a mobile app emulation, I believe especially those super long evolving pads capture the concept of gradient pretty well.

musically speaking, there isn’t much interesting to say about the track, a simple improvisation around 3 notes. that kind of rotating sound around 1:30-1:40 is me frantically spinning the joystick around :slight_smile:

for the lead part, I used a very nice feature of the app, that lets you select exactly the bend range. so I set a 3 semitones range, and just played C-F-G, bending up C and G to obtain a full C minor pentatonic. alas, when I keep my hand on the pitch wheel, I find it extremely hard to not overdo it. which I regretfully did, in a few places.

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For those who love jazz.Released in 1986, reprinted in 2017

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Thank you for the flattering comments! I dug your track as well. Makes me want to use a few stand alone tools in MSP that I used to lean on heavily for sequencing and looping.

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Dust that thing off! I like how expressive it can be in ambient mode.

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This project is right up my alley as I normal do a lot of slow moving textured droney type sounds. I contemplated trying to do something different as a challenge, but I decided not to fight it and just went with my normal way of working, layered a couple complementary drones together, moving from one to the other with a bit of extra texture to blend it together. I was thinking of clouds and sunset and a feeling of loneliness.

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This is a gradient between two different sound files made of sine sweeps in Max, one low rumbly varying tone cluster, and one high noisy varying tone cluster, which have been simply granulated using GRM Tools’ wonderful Shuffling plug-in in Pro Tools, along with some other timbral modifications. The rate and size of fragments vary as they mesh and overlap and transform from one to the other in an audio halftone gradient effect.

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https://soundcloud.com/ohm-research/oprit-disquiet0463

Some random ramp wave lfo modulation.

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Mesmerizing lights. Layered filters.

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I used naturally-occurring gradients on this, obtained by driving two vertically-spaced 1um platinum resistance temperature sensors through air with my car, recorded on a Tascam DR-680. After looping these signals for awhile I started to hear some patterns at the edges of what I’d tend to write off as chaos. At the end I added a few seconds of pressure spectra (a wind storm recorded with my cellphone’s built-in microphones), for contrast.

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Five triangle wave LFOs mixed together modulating a sine wave (self-oscillating ladder filter) then recorded to Ableton where they were affected by four plugins all with wet/dry mix automated with ramps or triangles. The four plugins were Unfiltered Audio Byome acting as a pulsing quantizer, Glitchmachines’ Fracture and Hysteriesis, and Puremagnetik’s Fathoms.

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A weird track today. Thinking of gradients, I came up with something that doesn’t belong somewhere specific, but still creates a space of its own and then I thought about sample quantizing and bit crushing. The track loops through different versions of a single theme. It was made with Pigments and UVI’s DSX and Drum designer.

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I ended up doing a bit more of a scattered gradient than a straight one. I love playing with uneven clock sources. This patch was mainly made using the Olegtron 4060E.(www.perfectcircuit.com/olegtron-4060e.html) which is a cool little device where you can plug electronic components directly into the module, basically live circuit bending. I used this as both a sound source and an irregular clock, timing the Synthstrom Deluge. The “Gradient” was first slowing down the speed of the Olegtron, which in turn slowed the Deluge, Then bringing a new “Gradient” up by increasing the number of drum sounds on the Deluge. The result was not straightforward, but I ended up with some super interesting sounds.

The title comes from a time years ago during an easter celebration, where one of my friends kids uttered the phrase “That Hits Me Right in the Deeps.” That phrase has stuck with me.

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Slow gradient transition between a field recording of the traffic on our street, our nearby recycling facility, and the birds in our garden.
Made with Ardour 6 on Linux. The silence at the end belongs to the piece. Just for meditation.

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First time posting! I was working on a backing track for a video project and thought it would make an interesting starting point for this week. Arpeggiator, random note gates, and spectral filtering.

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Birds and violins travel gradients of motion and influence.

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Gradients leads to ambient music/sounds.
_Usually.
__Great round!

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@wagneric Way cool! And a great picture :smiley: How do you connect temperature sensors to the Tascam?

@zoundsabar Great sequence and nice use of the Shuffling.

@DetritusTabuIII This is great and a very nice buildup.

@bassling Freaking cool man!

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This is superb! Really fun music with rich textures and nice gradient work.

@undermulden Thanks! Glad you liked it.

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Thanks! The sensors are connected directly via microphone/stp cable, and I supply constant-ish current via a pair (per sensor, to keep everything balanced) of 38k resistors fed from two 9V batteries, to provide half a milliamp or so. Then the sensor resistances – varying quickly with air temperature – are seen by the Tascam as voltage changes.

1 Like