I have it just running int he background - can it send midi out?

3 Likes

really cool idea. thanks for this

1 Like

Soooo looking forward to this, and your Barycenter, being added to maiden!

2 Likes

not yet, quite possibly in the future. I’d like to come up with a better strategy for avoiding stuck notes first

This is a lot of fun to just leave running for an evening with the occasional button push and running through several tape loopers and delays…

one thing - when button 1 is pressed and the Norns menu appears, the sound cuts out (this is on a Norns Shield).

Keep up the great work!

1 Like

I noticed this as well - should be an easy fix.
Note to self: don’t do your sound processing in the draw loop :slight_smile:

2 Likes

20 characters of midi added

6 Likes

this is mesmerizing visually and auditorially. love it

3 Likes

A quick test of the midi output into a Dreadbox Typhon - got to love that instant orchestral modernist feel!

(Sorry about the audible button clicks, low quality audio and shaky camera - it was done spontaneously on my mobile).

3 Likes

v0.3.0

CHANGED KEY2 to shift +KEY2 - randomize all
ADDED KEY1 - shift
ADDED shift + KEY3 - randomize focus
ADDED KEY2 cycles parameter focus
ADDED display text of parameter under edit

NEW - boundary ops. new behaviors when a mote crosses a boundary threshold

  • wrap - default behavior, wraps to opposite side of screen
  • wrap half - wraps to halfway / midpoint of screen
  • bounce - reverses direction
  • random - wraps to a random point on the axis of travel

NEW - random ops. more fine tuned options for randomization

  • default - random xpos, ypos, & y movement, stops any x movement
  • xpos - just the x position
  • ypos - just the y position
  • xypos - just the x & y position
  • xmove - just the x-axis momentum
  • ymove - just the y-axis momentum
  • xymove - x&y momentum

Menu items to randomize & reset (no motion and even distribution)

appreciate any bug reports, feedback, etcetera

8 Likes

v0.4 personal space edition. each mote can drift now in it’s own space. maybe they’ll see a neighbor across the way and wave to them, maybe they’ll self-isolate, or isolate with a few friends

ADDED individual bounding box for each mote
ADDED additional random ops for updating bounding boxes, xboundary, yboundary, xyboundary
ADDED params for updating bounding boxes
CHANGED wrap half replaced with bounce random - reverses direction and resumes at random point within bounds

3 Likes

v0.5 taming the randomness

  • NEW scales - they are pleasing
  • NEW clocks - replaces metro under the hood, should allow for more aligned note strikes
  • a few small bug fixes, saner defaults
8 Likes

really dug into this script!
wove it into the performance last night…

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nice! is that a buddha machine / gristleism below your norns?

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good eye!
you are correct!

it’s modded with the audio out!
:stuck_out_tongue:

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Love the flooring Norns. What are you using as a stand?

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here’s all the info on the norns gear!

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Drift is now one of my core go-to scripts in the studio. I just updated to v0.5, and the animations are only updating every 3-5 seconds, so have reverted back to v0.1.0 and it has returned to normal, however without all the benefits of the new features. Curious if anyone else has encountered this issue and if they can offer a solution?

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Glad you like it! This is probably related to the switch to Norns clock in 0.5 - the main update (which includes the redraw) now updates based off your tempo. There’s also a ‘step division’ param which acts kind of like a clock multiplier. At lower tempos the animation will slow down.

Try changing the global clock & it should resolve things.

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Ahhh…I had tried adjusting the global clock, but overlooked the division, which was set to a default of ‘4’. Pushing it up higher has resolved the ‘issue’ …which in retrospect is not, in fact, an issue at all :slight_smile:

1 Like