Oh boy :slight_smile: thank you for the kind words.

One very minor correction - I avoided the use of SynthDef but it is the same format of the function that you pass into it as the 2nd arg. So the syntax is almost the same, just slightly less typing. Just want to throw that out there in case anyone gets frustrated trying to get their drone to play. If you follow the format of the existing ones, you should be fine.

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this description of Dreamcrusher is so on point, lol

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Ahh, thanks for that correction. I updated my comment and I’ll update the AC.

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Bring out your drones! We’re now available in maiden.

:eyes: Demo video is up, too.

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That video is awesome.

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dug into the noiz of dronecaster for tonight’s session…
(additional noiz support from @Justmat BOUNDS, @LFSaw HAVEN and a Shnth)


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Ahhh, that was marvelous. Thank you for sharing. Brings me much joy to see a (battle damaged?) Tachikoma manning the norns.

And dronecaster was completely unrecognizable which is a :100: in my production book! I thought I heard it about 2/3rds through for a second?

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I tried installing from Maiden. Running 8d1e0161. This is the error it’s giving me:

# script run
loading engine: Dronecaster
### SCRIPT ERROR: missing Dronecaster
>> reading PMAP /home/we/dust/data/dronecaster/dronecaster.pmap
m.read: /home/we/dust/data/dronecaster/dronecaster.pmap not read.

Looks like it’s trying to pull up a data file that doesn’t exist. Putting norns to sleep and then restarting fixed the problem.

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Yep, all new SC engines require a little nap before norns sees it. I’ll add a note to the README. Thank you.

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:new: Twin Peaks Retro stylings, timeless horror. by @21echoes

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Thanks so much!!!
yeah…i am not one to avoid warping the noiz through hordes of effects!
:stuck_out_tongue:
i look forward to weaving Dronecaster into so much more noiz as it keeps evolving!

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Check out Twin Peaks. It is choiceee :ok_hand:

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downloading it right now!
:space_invader:

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ran into a thing or two and was wondering if a feature could be added.

the script crashed on me when i tried using MIDI to control it.

would it be possible to add an ALT feature using a Key so you can increment the Amp and Hz by larger values quickly?

i know i’m flooding the feed…but after loading Twin Peaks on three norns this happened:

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Yeah we have no MIDI support yet. What did you want to do? What controller were you using?

We actually used to have an ALT feature that did just that. I took it it out when we added in recording. Maybe kong press K1 would be OK? I want to keep the controls simple… another options would be to set sensitivity in the parameters?

This is video awesome. Perfect music to code to. (My wife’s folk-y classical/music is playing somewhere far in the background which only adds to the outrĆ©.

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ah!
well that explains the crash!
:stuck_out_tongue:
i saw that the Drone, Hz and Amp were assignable under Mapping.
i tried to sequence them using a Cirklon and the script locked up.

a long press for ALT might be more useful.
that way a user could jump in increments and then fine tune it from there quickly.

thanks again and glad to help with the coding atmosphere!

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Ah, did you sequence Drone really fast? That might have done it. I’ve heard odd things happening when changing it rapidly. We might need to rate limit those changes.

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Per SPIKE’s request, v0.0.6-beta now features k1 as an ā€œaltā€ key. Now when you hold k1 it’ll let you move through hz and amp quickly.

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That’s funny, I almost wanted the opposite feature, where it would wait to update the frequency until you released the key. Then the drones can have memories and you can dial them in more precisely :slight_smile:

Ooo I like that. That’d be a good option for the parameter menu. I like the portamento behavior now, but we could add a timer so that it doesn’t update until you stop spinning for n seconds.

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