Maybe a dumb question, but I was hoping to use this in one hand while playing Earthsea in the other hand, but I’ve had some difficulty getting a full range of values (usually end up going from 0%-100% very quickly) – I haven’t yet experimented with materials on top of the sensors, should I be using foam or something? I’m thinking like controlling the air input on Mangrove to manually control vibrato, or do swells etc. I’m not sure if I should be focused more on the FSR side of things, or change the way I patch things to smooth it out (I tried patching through Cold Mac’s slope input, for instance).
Any advice would be appreciated 