@catfact this library is so fantastic, its really enabling me to do what i wanted to do when i first got norns - e.g. making norns behave like the OP-1 synth engines (e.g. swappable engines, realtime editable parameters) but using my own supercollider creations.
i think i’m getting a little out-of-scope with thebangs, but i’m interested in changing mod1 while a voice is active. is there a good way to do this? or is it too out-of-scope?
i’ve tried and i’m only getting halfway. what i have works to set mod1 while a note is playing but then a new note doesn’t use the current mod1 setting. essentially mod1 is only set while the note is playing. for some reason i can’t get both mod1 to be set when a note comes on and get mod1 to get set while the note is playing.
here is what i have to get mod1 set while the note is playing: i added an argument to the function generation in thebangs.sc with a new mod1s that is initialized to the value of mod1:
then i have mod1s hooked up to do the “setting” of each voice (this is called from engine.mod1 in lua):
i’m happy with how it works to set when the note is on, but i’m really confused on why the note turning on doesn’t take its initial value from mod1 that is already set. any help would be greatly appreciated!