Aaaaaaah, so, just with a quick peek, it appears you could use something like the looper or feedback looper as a ever updating sample in the granular section…? I’ll take a look at this thread soon!

And thanks @mattlowery! I didn’t wanna badger about your methods since I assumed you had a lot going on. I appreciate any tips and tricks you have an look forward to it!

Just create a feedback looper with a buffer and reference that buffer with another manual grains unit.

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@marcus_fischer explains his set up in this video! Good introduction to using the grains unit with live buffer.

I have an in detail description I can send you for using it with variable speed units to get results the could be similar to morphagene.

@mattlowery Aw shucks… :smiley:

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Also I second this @marcus_fischer breakdown.

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Okay, cool. Once I saw the “select sample” option in the manual grains section, I got a little concerned that there was something I was missing. I’ll just try some stuff soon with first creating a looper at a “long enough” interval as Brian notes, aligning a reset input trig and see about creating a looping sequence to reference off of.

I don’t even worry about the reset trig unless I’m syncing to something else!

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Soooooooooooo this would be freaking ACE considering the 301 is now sitting in a Morphagene sized hole (alone with a few other modules I swapped out)

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I actually was gonna sync this with my Tracker and Cheat Codes to try doing some analog style drum mangling and loop generation!

After you’ve created a buffer (in the “config” menu of the dub looper), that buffer will show up in the “select from pool” menu in manual grains (or the variable speed player). Select it, and then your playback unit will be referencing the buffer that you’re actively recording into.

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Well well. Contextual menu choices… Now that I know this is a part of the UI/UX philosophy I should be better prepared in the future.

Second @mattlowery here. Also, I create a random trigger in a global chain using velvet noise, positive half rectifier, and skewed sine envelope via @EqualTemperament. I use this to trigger the manual grains unit.

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Ok, so, my only piece of advice here is to make sure that you’re not set up to reference slices/grains that fall outside of the range as defined by your reset trigger. I about drove myself crazy triggering sounds that shouldn’t have been there, because I was sending the playhead outside the portion of the buffer that I was actively recording to. :laughing:

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Oh dang! So, make sure the reference point is within my desired range. Got it!

Couple notes from my looping explorations:

Place all audio capture units and modulation sources within single-purpose global chains, when possible. Save your Output chains for mixing and effects.

The Pedal Looper unit doesn’t expose its buffer for use by other units.

The Sloop custom unit is a fantastic way to get clock-synced loops easily. It’s a bit CPU hungry, though.

Bump Scanner units can be used to create “morphing controllers” ala Doepfer A-144. Use that to control a bunch of VCAs for distributing audio or modulation to different chains.

If you are playing back from a buffer shared with a looper, you will hear a discontinuity if your play head crosses the record head’s position.

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I’d also be curious to read these, would it be worth posting?

Sure thing - just a bit long. Happy to share with all.

I should say, there probably are more efficient ways to do this, but i like setting it up this way so i can keep things clear in my head. Once set up, it kind comes down to how you want to use it. I like setting up a system of CV and then just playing live into it for exciting/unprediuctable results. Could set it up in other ways to more directly represent morphagene though.

At the top level I just have a mixer. The whole unit is saved as a mixer because it makes it easy to add at a later point to other chains.

going into the next level of the mixer, I have two mixers. These mixers hold the feedback looper and the variable speed sampler. Putting them into mixers just makes it easier to separate them in my opinion.

Going into the third level on the mixer for the feedback looper, I have a feedback looper inserted. Once you insert, you need to attach a buffer to it by going into the settings of the feedback looper and selecting a buffer. When generating the buffer, save it as a name you remember so that you can find it later to refer your sampler to it.

Now that your feedback looper is set up, go up one level and go into the other mixer for the variable speed sample player. Going into the third level of this mixer, insert a variable speed sample player. Once you insert it, attach the buffer that your feedback looper is referencing. This will allow you to sample the audio as you record it.

Now, you have the base of the setup. The last thing you really need to do is insert slices into the buffer. If you go into the admin section on the left selector switch, and select sample pool, then select load samples and find your buffer, you then can insert slices in as many areas as you like. Now the setup is complete (If I’m remembering everything) and I would recommend saving it as a unit. (After assigning the gates and such as you plan to use them).

I have 16n attached to give me control of the different parameters, which makes it very playable, but its not necessary. On the variable speed sampler, I have a random voltage source controlling the slice select. this makes it so that random slices are chosen. Then I have a sequencer triggering the gate to trigger sample slices. I also enjopy sending quantized CV going to the variable speed to give me different intervals of pitch.

from there, go into the feedback looper, and start recording to it, and you should hear slices being triggered. If you are recording with 0 feedback, it should continually replace and keep very fresh.

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Loving the discussion here from everyone. I’ve stepped away from my 301 for a good few months persuing Norns and a few other noise making devices, but this thread has got me itching again. :slight_smile:

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I have one arriving Saturday and I’ll definitely be giving this a shot. There’s so much material to review, I feel like I’m going a little nuts.

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Mine arrive Monday and since getting it on the i2c bus it’s been insanely slow learning. It’s so so SO cool, but holy crap. Really exhaustive amount of info to go through. I do wish there was a TIIIIINY bit more documentation but the community is really helpful and getting me up to speed.

I’ve recently acquired mine as well - I’ve mostly been focused on the synthesis side (which is fantastic), so am encouraged to see all the suggestions around live sampling / granular.