@encephalitislethargi Is one of the other scripts the Cheat Codes 2 beta, by any chance? I’m using a trick I learned from that code (thanks, @dan_derks) to reduce the amount of time you need to hold K1 before it works as a modifier key. The system default is that pressing/holding K1 for less than 1/4 of a second opens the menu, but that means you need to press and hold it for over 1/4 of a second to set a shape’s note/channel/etc. In Euclidigons and Cheat Codes, that limit is changed to 1/10th of a second, so like @kr3ativsein said, you need to tap it pretty quickly to get back to the menu.
I’m curious to hear if this trick doesn’t work so well on Fates. And if it’s only a problem on other scripts that aren’t Cheat Codes after you’ve run Euclidigons, it’s also possible that the K1 delay isn’t being reset when you switch scripts, which it’s supposed to be – let me know if you think that’s what’s happening.
For now, yes – rates are the same regardless of tempo, because it seemed important to keep the animation frame rate constant, but that will change in a future update that will decouple rotation rate + animation rate. And eventually I want to add an option to quantize rotation rates to multiples of the global clock rate, which should produce some cool weird-yet-regular rhythms.