I’ve never messed around with any of the pluggo devices even though I have had access to them for years (there is so much in ableton suite, it’s hard to explore it all). Will definitely be using this one as one of my experiments


Also reminded me of a really cool app for norns based around feedback…haven.

Rings is my overall favorite module to put into a feedback loop. Preferably two of them :slight_smile:

Patching feedback through a VCA can drive and saturate signals nicely, though it seems to depend a lot on the individual VCA characteristics. I don’t think I’ve tried it with Tallin yet, but it worked very well with Zlob Dual VCA and not so well with STG .VCA.

A neat feedback trick I found with Shades:
– sine oscillator into input 1.
– monitor output 3 but mult it into input 2. Turn up knob 2 to clip the signal into a square.
– an LFO into input 3, to offset and thus PWM it as it clips

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Maybe we can all do a track using feedback and take part in Feedback February! It can be a lines thing, everyybody who wants creates a track using feedback and we can release on bandcamp like we did the Long formm ambient thing a year or so ago…
(We can all comment on each others work and erm, provide feedback!)

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Sounds like a cool plan @AudioObscura!

I would like to encourage people to explore and share their experiments (even if you don’t deem it release-worthy). but I think also having some sort of release would be cool in addition to that!

I’m down to master it, would anyone be interested in doing art based on a feedback process? Also maybe someone has ideas of a text-based feedback process to output some sort of written blurb we could share on the releases bandcamp page?

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Lovely idea! Could be great to find some new approaches to working with feedback too…

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Synchronicity! I actually came here now to revive my old (No-input guitar pedals) about feedback through guitar pedals, since I’m still playing around with that at times.

This is a Boss GT-6, a big and dumb multifx board, originally intended for people who like Dream Theater or whatever. I just plug the phones out into the input and the one of the main outs into a recorder, one take free improv.

Tinnitus is a genre, isn’t it?

I made some other recordings with mainly analog pedals (there’s more on my page). I feel like the GT-6 is quite weedy in its tone in comparison. I don’t know if that’s because it does more filtering, or if its just the nature of its algorithms, but it doesn’t do that overwhelming bass that I got out of some of the previous chains I tried. I can’t really decide if I like the tone of it just as a sound, if it would work with accompanying instruments maybe, but it’s a bit thin on its own.

On the other hand, I’m very fascinated by taking this object that’s so infused with… guitarism (I could use a lot more colourful language here) and squeezing nonmusic robot torture noises out of it.

I won’t be doing anything like a track or recording every day for February, but I’m happy to hear what everyone else is doing. Distortion is truth!

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this is cool. I like the almost pink-noise, swatches that come in and out every once in a while. Is that turning the “distortion” on and off in the multi-effect unit?

Also reminded me to clarify something about the “rules”. It’s cool to do things that are part of a closed feedback loop, but it need not be “pure”–it’s cool to take creative direction and use the feedback part along with other sounds, as a base. The way I’m gonna approach it is to make what the feedback is doing either obvious through prominence “in the mix”, or through augmenting with explanation.

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A lot of those noise bursts are from switching between the different distortion and amp models, I think. There’s a lot of variety there. It’s got a bunch of them and rotary switches on the front to switch directly. That’s one of the reasons I picked this model over the newer ones, more knobs.

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This is a great idea and super up my alley, I’m doing a lot of feedback patching these days and will be happy to share some findings. As @Starthief already mentioned rings feedback is really rewarding, also in combination with a matrix mixer and feeding it back through distortion pedals!

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Totally interested in participating in this. I’ve been really inspired by Eliane Radigue’s feedback stuff and just think it’s a really fertile ground in terms of process and concept.

Been amassing a rather extensive collection of entirely feedback-oriented works and am super compelled to do more. Here’s a couple examples… I’m so fascinated in the way that emergent rhythmic and even melodic content can create very complex compositions, almost like a supernatural intervention. If you listen to the first one at about 0:45, an ominous string-like melody surfaces. I have no idea what created that. Spooky action!


oh! And to @jlmitch5, I’d be thrilled to make some feedback-based artwork for a compilation.

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Really amazing sounds, here!

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This is a super interesting topic, I find feedback is such an intriguing concept. The chaos, unpredictability and strangeness of feedback systems is what keeps me going back to them, I feel like exploring them, wether acoustic, electronic, analog and/or digital is always like going on an adventure and having only a vague idea of what you might discover. Often times what you discover is very rich, beautiful and organic timbre and sounds.

I’d love making a track for a small collaborative lines project!

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awesome! I remember seeing your artwork for the newaxeyes project you do/did and really liked it! Super excited to see what you come up with. Also excited to check out these audio clips you shared when I get a chance.

@simondemeule I remember seeing the like augmented reality video thing you shared on instagram you had worked on. Just curious if feedback was part of the process there?

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Oh rad thanks! A lot of the Newaxeyes artwork is all about recursion/generative composition/copies-of-copies so I have a lot of ideas and techniques in that territory.

If anyone else is interested this is a selection of my work.

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I love feedback and I am all in on feedback February. Can’t wait to start!

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Yes! Feedback was part of it, more specifically it was what created the drifting, liquid-like trails from the point clouds. That is done by applying feedback on an image, where at each iteration the new geometry is drawn on top of a slightly distorted version of the previous image. When repeatedly applied, the process of distortion creates movements, and the evolution of that distortion through time creates changing directions in the « liquid » flow.

Video for those curious to know what this is referring to:

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Awesome, thanks for the explanation, I had a hunch it was something like that. Sounds like it’s almost like a video-version of a mod delay (and it kind of looks like that too), so cool!

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That’s really lovely. Is it a video piece then?

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It’s actually a computer program that renders graphics in real-time. We made it by scanning real-life locations using photogrammetry software, that gave us point clouds of around 10 million colored dots per scene. The we wrote some custom code to bend, twist and distort space, we made a soundtrack, and animated everything to the beat. There is some more info about it on my website if you are curious.

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I think I get that bit, but am trying to work out how it is experienced in a gallery…

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