the license FC diaries: Friday 220617

over the week I had a few days of fairly deep exploration into some textural/melodic/synthesis ideas, which I think were partly fueled by a desire to show off what SC can do to a new friend. that energy is off for a few reasons that I don’t think I need to tediously enumerate. also they were not a good fit - not only did they not sound awesome (they were kind of cool, though), they took too much code, and too complex of code, to create. the latter is important, and that ratio is key. suffice to say, at this point I need to ascend from the rabbit holes, come up for air, and survey the surroundings.

with previous FC performances I’ve aspired to “start from scratch” and it never seems to work out that way. I don’t know if I’ll be able to do that this time around, but I do hope to get closer.

my waking life is in general sorely lacking a manager, a central nervous system, a backbone. I think I want to find a way to implement that at a small scale for the sake of this little project, a sort of “productivity framework” (but something that isn’t going to make me vomit in my mouth - small scale, nameless, common sense, not requiring leaps of faith or awkward habit changes). but I think I also want to use that idea as both a central structure and concept for this thing. this is starting to sound uncomfortably high-brow for my tastes.

anyway, there is a rhythmic concept I have been simmering on which might solve both those problems (one, simplicity of implementation which can be summoned easily on-the-fly, and two, a scaffolding for the thing). spoiler: it is based on phasors :slight_smile: probably a logical extension of previous work, for anyone who’s tuned into the license channel before. I don’t know why I have been off in these side quests rather than proving this out, but the latter seems like the most reasonable next step - a good weekend project.

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