foulplay is based on @tehn’s Playfair, using the Ack engine written by @jah. foulplay’s grid implementation was coded by @junklight, and pattern rotation came from @okyeron.
no worries, thanks!
for what I can understand in the PARAMS page I press K1 and save in a slot. the 25 memory cells on the grid recall those slots, is that correct?
Foulplay stores two types of data. PSET data is your manually saved PARAMS settings, including samples and sample related settings. You can recall/load these different PSETs by holding the PSET load button, and pressing the desired memory cell.
Foulplay also stores it’s pattern data as a .data file. Pattern data includes the Step, Fill, and Rotation settings as well as Mute states, Probability, and Logic settings per track. These settings are saved automatically anytime you leave the script. You can load different patterns by pressing the desired memory cell.
Edit: looking at my docs, this isn’t spelled out very clearly. I’ll edit those today.
this I understood from the documentation the PSET data is saving and recalling ok
ok, that is good info to know
for some reason Foulplay is not saving those settings automatically… do I have to create something for the data file to be created? I only used Foulplay in norns 2.0, keep that in mind
@sno things should be working now. Auto-saving of pattern data now happens in the background every 10 seconds. PSET loading from grid is working as well.
so i crashed this one. (sorry about that)
loaded 8 samples…everyone was playing perfectly…started to adjust volumes and such…still all good…then…
i was adding in Delay and blammo…
it happened while i was with Delay Time and Feedback.
it started oscillating so i made adjustments to stop the oscillation and then there was no audio.
all the tracks are playing on the screen but no sound.
hmmm…just a sec…
ok…
looking a bit more…it looks like it unloaded all eight samples after the Delay was oscillating.
i just tried to re-create the problem after loading just four samples.
after sending the Delay into oscillation madness it killed all of the playback again but it did not kick out the loaded samples.
it just does not play the samples or if it is…it’s not allowing audio out.
did a RESET and got out of Foulplay. Loaded Awake and then re-loaded Foulplay.
patterns were all there but all of the samples had been kicked out again.
it started making noiz as soon as i re-loaded some samples.
other than the above tech issue…
is there a way to group all of the sample slots at the top of the Parameters page for easier loading?
or do they all have to live together with their respective parameter adjustments?
oh boy, I have never seen this before. I will try to recreate it on my end, and look for a fix. @jah, have you ever noticed anything like this with Ack?