I’m getting into indie tabletop roleplaying games lately and thinking about how to make “games” for generative music and collaboration. I know there are tools like Oblique Strategies and that Cage used the I Ching, and there are some good threads here about using I Ching for generative music and modular occultism as well as a couple of related junto prompts. I’m wondering if anyone else has made games for themselves or has other ideas in this arena. Here’s some brainstorming I was doing about it earlier:
Oracle Cards/Dice Options
- Individual Notes
- Rhythms (either predefined or doing multiple rolls for euclidean patterns)
- Chords within a scale
- Descriptors (sparse, mellow, staccato, swarming, reversal) - I really like the idea of making a tarot deck of abstracted musical concepts.
- Roles (bass, rhythm, melody, texture)
Point Crawl for song structure (A point crawl is an abstract way of designing a dungeon where any point connects to at least 1 other point, like a flowchart)
- connect things that are related to help natural flow OR disparate elements for variety?
- Passing bars back and forth (player 1 makes 1st half of melody, player 2 makes 2nd half)
- Could also do this as an Exquisite Corpse, picking a common scale or just using the same quantized sequencer.
- Adding layers to a common drone
- MIDI > Instruments > FX where each person makes a MIDI part, passes their file to the next person in the circle, then moves to the next step (like drafting in card games)
- Sequence > Tone > Amplitude Modulation > Timbral Modulation (same as above)
- Telephone - one person describes a song or song idea, the next person makes something based on that, could keep going through mutations then compare or add them into a single song.