@reallyok this is great! the glitchlets sound like a wonderful companion for your guitar playing and the plumbutter!
@Clashley1 wow! i LOVE that! the glitched drums sound incredible paired with that guitar. i would love to hear more music like that!
sorry - yeah the softcut volume won’t work because i have a different parameter tied to it. you can adjust the volume of each glitchlet (glitchletX -> volume). you can also control the master volume with "glitch volume" (controls the stuttering effects volume) and “warb volume” (controls the engine volume for those big bassy warbly sounds / other glitch effects). i do find that the volumes need to be tied below 0.5 or they are a little too powerful.
@SPIKE thought you might like it! it sounds awesome through your setup 
as for the sound column - that should be based on the waveform. in my video i had dry drums as input so it has obvious peaks/valleys from bass/snare hits. if you input music it might not have peaks/valleys. the reason for the display of the waveform is to help inform of where the beat actually is (since the start of the loop is not synced to the start of the input). then you can carefully position each glitchlet to correspond to a specific portion of the waveform. there might be better approach to this (like automatic beat finder?). but all of that is if you want to take the carefully curated approach to glitchlets. i find glitchlets sound pretty good just making them all randomized (K1+K2).