5 more minutes sc googling and I know what my problem is : I want CombN not DelayN. “Delay” in the guitar world is not “Delay” in the sc world Much to learn…
Success though! I swapped out the sc reverb for a simple delay, and hooked the delay time param up to the grid via Lua.
Oh hey, sorry to bump this up and I think this is appropriate to ask here. I am trying to adjust the density so that it is not pulsing consistently at slow speeds – similar to the Clouds’ density settings past the Noon position – and I am wondering where I should be looking for that? When I look at all the density zones in the code nothing is really jumping out at me.
I think, looking at the code and the app, that density is an LFO? I’m just not sure where the shape for the LFO is. Is it part of glut, or part of Norns? I am also thinking that I can just add a controlled random something-or-other to the slower rates to get the inconsistent seeding I am looking for?
I guess, if it’s not terribly difficult, being able to do a similar thing to the Size parameter would be sick so it could feel more like a caterpillar’s movement.
I am not sure I understand the question, But basically, yeah, there’s an impulse LFO controlled by the density param. If you’d like to make it more random, you can simply replace Impulse with Dust in the engine code.
I did a similar thing in my fork of Glut. I added a parameter to control the randomness amount called density_mod_amt. At 0 you get straight trigs, and at 1 fully random. The density bit is on line # 59
Due to grid size limitations, I had to bump down the voice count to 6 from 7.
Controls are based on the 128 version, but modified to fit the smaller size:
m m m m m m r a
p p p p p p . .
1 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2
3 3 3 3 3 3 3 3
4 4 4 4 4 4 4 4
5 5 5 5 5 5 5 5
6 6 6 6 6 6 6 6
where m mutes the given voice, p is pattern recording for the given voice, <number> shows and updates position for the given voice, a enables alt mode, and a flashing r indicates pattern recording is occurring. . is unused.
The same gestures are supported as the 128 version (tap p to record, tap again to loop, and hold a and tap a p to clear). Note that there is only one recording indicator now, which indicates that at least one pattern is being recorded to.
Code is here, let me know if any issues come up! Please install Glut from Maiden, then drop this in the directory.
hello norns granular people
been playing live sets w/glut a lot lately , w. a midi fighter & grid
wld love stereo samples - how possible / where to find another script, ? any help wld be blessed.
lov -MD
delayed reply here, checked out granchild and thank you so super much. v sick script ~~
|||||||| @artfwo not a coder/script-maker person here, , , is a stereo samples mod possible here at some point i wonder
gratitude + +
MD
unfortunately, i don’t have much time for norns scripts myself right now, but happy to answer any questions about the engine, in case you or anybody else would like to extend it
I went and made a stereo version of the engine, for people who want to check out a branch on a fork: GitHub - sixolet/glut at stereo (and possibly eventually in the main repo)
To use it, for anything that uses Glut, you can set engine.name to StereoGlut instead. It should be a drop-in replacement, and scripts that use it will now reproduce both channels of stereo sound files. When using the pan randomization parameters on glut, it’ll now shift the balance further right or left.
I’m having real issues when turning knobs on my shield. I turn a knob clockwise and the value goes down…but then seems to recognise that I’m turning the knob clockwise and leaps from, for example, 4 st (in pitch) to 11 st. ,…and then it might decide to leap down to minus something again before coming back up. Very erratic.
Haven’t noticed this kind of behaviour in other scripts.
Any ideas anyone? @artfwo
Also, regarding this:
I am not sure I understand the question, But basically, yeah, there’s an impulse LFO controlled by the density param. If you’d like to make it more random, you can simply replace Impulse with Dust in the engine code.
Where exactly in the code do I make this change? Sorry for dumb question…I can’t figure it out
i’ll be updating my fork of glut (for mangl stereo goodness) this weekend @artfwo already submitted a PR for it, i just haven’t had time to take a proper look.
uh, i don’t know if i would say it’s particularly ‘crude’. IMO the controls are pretty intuitive once you load it up?
rows 2-8 are samples, you press along the row to start playing the sample from that position in the buffer, the first 7 squares on the first row are used to mute running buffers, and the next 7 are to trigger pattern recording a la earthsea or MLR (press once to start recording, press again to stop recording and start playing back).