I was fortunate enough to “beta test” Grendy this afternoon, it’s great fun, especially with the random functions. Look forward to seeing what the future holds for it
Love seeing weird little synth experiments like this and Benjolis coming out for the norns.
Just pushed grendy v2 to Maiden, a complete rewrite!
There’s a completely new UI and new sound engine, as demoed here:
Changes:
New paged UI, showing all parameters
Rewritten sound engine
Oscillator slop control
Smoother oscillator frequency control
Updated oscillator wave options (square/saw)
New (better) LFO behavior
Addition of autopanner at end of chain
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For the new LFO, 1 rate controls the rate of a saw wave LFO. 2 rate controls the clock multiplication rate of a second pulse wave LFO. These two LFOs are added together - the saw always exists as part of the sum, but 2 level allows you to include variable amounts of the pulse wave. Finally, * depth controls the depth of this summed LFO as applied to filter cutoff.
For the new autopanner, there is control over complex rate and amount.
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Please note that grendy v1 PSETs are not compatible with v2!
Which way around - I assume you mean sending cv/gate to the DC-2 from Norns in some manner ? I haven’t actually done so as yet, but now you mention it, it sounds like there could be some fun to be had.