I am having a lot of fun with grid ops: it is changing how I make music. I am starting to run into very hard limits due to lack of script space, however.
One thing that would help is if grid setup could be done in one scene and preserved when the scene that runs/processes the grid is loaded. Right now loading a scene wipes out everything–which prevents setting up the grid in the first scene. I saw a discussion somewhere on lines about some variations on the SCENE op that preserved certain data and/or executed the target scene’s init script–this would be wonderful! I think we’d need variations to cover (non-)preservation of button state and control elements.
What would help right now is being able to preserve control element definitions from the first scene while loading button/fader state from the second scene. This would save me at least 3 full scripts over what I’m doing now, which is the equivalent of 50% more script space!