so the button state for all 256 buttons is saved with scenes, but we also have patterns. and since you only need 16 pattern values to store all 256 buttons (1 bit per button, each pattern value can hold 16 bits) you can store up to 16 full snapshots.
this idea led to the pattern canvas scene. this scene uses pattern memory to store 15 grid “slides” (not 16, i needed some pattern memory as extra variables), which could be edited with a grid and recalled with a script. instead of using a slide number it actually treats all slides as one continuous 240x16 steps pattern, and you can slide back and forth:
of course instead or in addition to using it as a visualization tool you could treat it as a 240 step 8 track trigger sequencer!
the script (might add it as one of the studies): pattern_canvas.txt (1.6 KB)