Yes, exactly. You model the bow and the string, and allow these to determine your pitch and then the body comes as a shell over the two and responds accordingly. I don’t think brass instruments would apply to this concept, as the valves actually determine the length of the body, while the exciter remains static. Not sure yet, just making an assumption here.
That would be something like the J Haible String Filter I linked to recently. PCBs for this amazing concept are available from Random*Source but there is no pre-built option. The design looks massive! The idea was that another preset-PCB would be added with different configurations, but the current design allows each of the 40-bands to be fully configurable from the front panel, if you have the space on your rack and time on your work bench for such a beast. 
I actually read the electro-music thread, and had a preliminary look on some of the other pages regarding modeling of string instruments. Again, thank you so much for sharing the link! It contains very useful info and, as always with this here thread, I now have more stuff to digest and more concepts to struggle with.
I see your point. My original assumption would be that controlling the pitch parameter via pitch-CV would suffice to bring the resonant peaks to the appropriate frequency. The way I imagined this works is that Morph and Transform are the equivalent to changing to body in order to change the response of the instrument, in the same way that Chet mentions changing some parameters of the patch to do multiple recordings of “different” instruments.
From what I understand you are making the assumption that the Moprheus has Morph and Transformation set up in a “linear” fashion, or at least in a way that might not be appropriate for modeling of the sound. Otherwise why would you need to delineate a different relationship between these parameters and your pitch in order to scale “where it sounds right”?
One solution to the problem you’re posing would be to utilize something like the MI Frames, which can morph between points, and map each of your pitch values to different control values on Frames, then patch these values to Morph and Transform in order to have specific notes hit specific Morph and Transform combinations. Shouldn’t be too hard to do actually.
I’m unsure who programmed the cubes but from reading the manual on the C241 String Cube (page 70):
C241 String Cube
Controls high frequency response through CV to Transform, but with the added possibility of emphasising the 2nd harmonic (first overtone) with Morph parameter, à la strings.
Frequency: Maintains harmonic filter tracking with pitch CV patched to Full Level input. Increasing the value opens up the filter to a flat response with a bump at a high> frequency range.
Morph: Controls timbre change; picks out first overtone. -5V value gives a low pass filter with a bump at ~500Hz, increasing the value moves the bypass to lower frequency ranges;
Transform: Determines brightness and volume. Higher values give an almost flat response filter with a bump after ~2kHz
my first assumption would be to tie these parameters to playable things like pressure and velocity. 