ja already have the editor, currently building custom 10 meter flutes :slight_smile:

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Very cool! I hope you post some clips of what you’re doing with that crazy thing.

Also I can’t recommend the Timo Rozendal/YuSynth Steiner-Parker filter enough. I love it to bits.

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i’m currently looking into diy options of this steiner filter, the yusynth really sounds great.
i realize that there are quite a few steiner filter already available

not sure if steiner synthacon and steiner synthasystem is the same filter, i don’t think so.
really weird filter designs, especially the model 41 looks intriguing with its mixing sections of the different modes at the input stage and the Spectral Energy Distribution control and
Hyper Q Resonance Modulation mode :open_mouth:

The D&D sounds great, but that Model 41 definitely looks interesting. :thinking:

Cannot recommend the Bubblesound filter. It has this “whistling” resonance that I didn’t like, but maybe that comes with the Steiner territory?

In unrelated news, I gave Mungo the wrong postal code and now I must wait for my c1 to make the return journey from USA to AU and back again. I’m looking forward to sending synced exciter/IR samples to it in real-time mode for micro percussion. Has anyone tried one out yet?

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Would love to hear those ideas with the c1 when it arrives.

The first time I saw or heard one of the older EVIs was when I saw Marshall Allen play one in NYC maybe 13 years ago. I remember being really amazed, or even just confused, by how the, let’s say, “stylized” wind instrument timbre (probably a single pulse wave into a filter?) could sound convincingly flute/clarinet/trumpet/sax-like thanks to the arrangement of controls on the instrument and the way he played it.

Not the gig I saw (but bonus VL-tone content at the end):

Definitely looking forward to hearing what you do with yours, @kilchhofer

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Why? How do you usually put it to use in PM patches? I mean, what makes it special in this situations? Curious, as always.

I like it for a lot of reasons, the main one being that it sounds awesome for pretty much anything, but what nudges it past a lot of the alternatives for me is that it gives you inputs for each filter band as well as individual amplifiers for each, in 8hp. A lot of versions either don’t break out the filter inputs, or don’t give you onboard level control for them without being much larger.

Specific to physical modeling, it’s the filter I go to first for Karplus-Strong string patches. For whatever reason it lets notes ring out for much longer before my d0 starts getting overloaded than the other filters in my rack. But the best plucked string sounds I’ve been able to get are by setting up a feedback loop where an impulse and the filter output go into the d0’s channel A, out of both A and B, and into the filter’s low and high passes. I send my V/8 signal to whichever channel goes into the lowpass, and that channel acts like the pitched string, and then set whichever channel goes to the highpass to a fixed time and all of a sudden you start getting these really nice resonant, formant-ish overtones that sound really natural.

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thanks @smbols !
i think i try this yusynth filter. the possibility to feed back the signal into different modes of the filter really is interesting! a second output would have been great on the module.
take care and stay healthy everybody !

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@dianus suggested I share my in-progress build of Ken Stone’s ‘V8 Engine Simulator’ here, I’m going from the info and schematics at https://sdiy.info/wiki/CGS_V8_engine_simulator

It’s a pretty strange circuit which I’ve been fascinated by for years and wanting to build one is one of the reasons I even got into modular :slight_smile: Finally getting on with it ha. It uses two twin-T resonating filters and distortion to simulate the resonance of the exhaust pipes. There’s hardly any demos online or anything but the red warning on the page and the invitation to ‘go rattle some windows’ is good enough for me :smiley:

Here’s the original schematic:

And here’s my redrawn version in KiCad. If anyone has the time to sanity-check it at all that’d be most appreciated :smiley: I thiink it’s correct… Not tested at all so don’t rely on it if you build one!!

And here’s how the PCB is looking. Should squeeze in 4hp I think, but anyway going to order prototype pcbs soon and see if it even works before I worry about that. If it’s good I might tweak some stuff. I guess this will be for personal use only unless I sorted something out with Ken Stone, don’t know if other builders have arranged to licence any of his designs or anything?

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Is anyone using Mangrove as a sound source for wind instrument sounds? Seems like it was meant for this, but I’d appreciate the opinion from people who have used it for such purposes.

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today i tried a synthesized snare sound… i used this SOS article as a guideline:
https://www.soundonsound.com/techniques/synthesizing-drums-snare-drum

i know it’s redundant, unfitting and imprecise. but still quite fun to make and to learn things :slight_smile:

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That sounds great! I’ll have to give this patch a try on my system some time soon–it is always fun and useful to go through that sort of exercise no matter how many synth snare sounds are already floating around out there.

Also I love the look of the bananuts on your Mungo modules. I’m pretty hesitant to spend money on purely aesthetic stuff, but do you find they actually help you with patching? I sometimes realize I’ve patched my audio signal into the clock input of my D0, only after a couple moments of frustration and worrying that the module is broken, so if they’re actually helpful for avoiding that sort of situation I might splurge on a package.

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thanks @smbols
and i don’t even like synthesised drum sounds…
it’s great to go through these sos articles and come up with variations

the banananuts make sense on the mungos i think, but other than that i don’t really like them. eurorack is a difficult size to make something look aesthetically pleasing…at least for me:) i know that the more uniform something looks the more “investigative” i patch, no guidance of any sort is good for what i like :slight_smile:

one more wind instrument patch. this time i tried to get a convicing breath noise at the start of the sound. however it didn’t quite work out…now it sounds like a caricature of a wind instrument. i play the patch with the evi have res4 as a body filter with self fm so the sound gets more brass like.
the usual d0 - mmf1 feedbackloop, and the g0 repeats everything an octave lower.

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Care to share more details on this? You patch an output back into a frequency control input so that at higher pitches it modulates itself? It did sound brassy near the end. That’s just on the body?

yes exactly, i patch the notch output of res-4 via a pressure controlled vca
into res-4 main freq input (which is otherwise static). with high pressure it creates brass like distortions.

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And that is right after your typical d0 - mmf1 feedback loop via which you control the pitch, right? Cool, I use the ResEQ for body, but I guess I could replace it with a filter that has frequency control.

In the meantime, as ever, I had to try my Mangrove idea. Why do I think Mangrove is actually good for PM patches you ask? Remember when I mentioned the Fricko modules earlier on this thread? Well, one of them, the Blip! is a simple waveshaper based on the idea of constant-breadth pulses that vibrating lips make. (read more about it here: https://fricko.home.blog/home/blip/ ).

Seems like Mangrove is also based on the same premise. Looking at the panel it’s rather obvious. Most people mention how it sounds brassy, or like woodwind, but I’ve yet to run across someone how purposefully uses the Mangrove with PM in mind. To me it looks like it was meant for it.

Got one in the way and will report back.

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it sounds like comtemporary solo jazz playing on trumpet

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