Haven

Haven.

a safe space?

Requirements

Norns.
MIDI-control via USB-MIDI device should be possible.

Documentation

A software synth for the norns platform. Two unique oscillators: one high, one low, One self-oscillating feedback loop with built-in ladder filter, smearing the pitch of the oscillators. Finally, audio in.

Control? No. But a lot of influence.
Seriously? Yes, but:

  • KEY_1 — (thy olde) toggle
  • KEY_2 — next control set
  • KEY_3 — hold for extra-fine influence
  • ENC_1 — (thy olde) main volume
  • ENC_2 — influence frequency (or feedback)
  • ENC_3 — influence amplitude

more information here and on github.

Download

Known issues:

  • norns ‘we’ image used to contain a duplicate of the audio engine. If your system does not work, ensure to update it to a ‘we’ version that includes this commit (Everything downloaded/updated after 11. of April 2019 should be fine).

v0.1.0 — https://github.com/tai-studio/haven/archive/v0.1.0.zip
repository — https://github.com/tai-studio/haven

19 Likes

Yeah! It was missed. @elia

3 Likes

Thank’s @LFSaw !!! That’s great! :slight_smile:

2 Likes

this script did not make my RPiNorns happy:

Error:
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-- haven.
--
-- a safe space?
--
engine.name = "Haven"
local sel = 1
local shift = false
local fdbckSign = 1
function init()
params:add{
type="control",
id="freq1",
controlspec=controlspec.new(1, 800, "exp", 0, 20, "Hz"),
action=engine.freq1,
}
params:add{
type="control",
id="freq2",
controlspec=controlspec.new(400, 12000, "exp", 0, 4000, "Hz"),
action=engine.freq2,
}
params:add{
type="control",
id="amp1",
controlspec=controlspec.new(-90, 0, "db", 0, -90, "dB"),
action=engine.amp1,
}
params:add{
type="control",
id="amp2",
controlspec=controlspec.new(-90, 0, "db", 0, -90, "dB"),
action=engine.amp2,
}
params:add{
type="control",
id="in_amp",
controlspec=controlspec.new(-90, 0, "db", 0, -90, "dB"),
action=engine.inAmp,
}
params:add{
type="control",
id="fdbckSign",
controlspec=controlspec.new(-1, 1, "linear", 1, 1, ""),
matron
sc
# script load: /home/we/dust/code/haven-0.1.0-rc1/haven.lua
# cleanup
# script clear
pset >> write: /home/we/dust/data/system.pset
# script run
loading engine: Haven
Engine.register_commands; count: 8

___ engine commands ___
amp1 f
amp2 f
fdbck f
fdbckSign f
freq1 f
freq2 f
inAmp f
run i

___ polls ___
amp_in_l
amp_in_r
amp_out_l
amp_out_r
cpu_avg
cpu_peak
pitch_in_l
pitch_in_r
# script init
### SCRIPT ERROR: init
/home/we/norns/lua/core/paramset.lua:194: invalid paramset index: rev_level
stack traceback:
/home/we/norns/lua/core/norns.lua:185: in function </home/we/norns/lua/core/norns.lua:185>
[C]: in function 'error'
/home/we/norns/lua/core/paramset.lua:194: in function 'core/paramset.lookup_param'
/home/we/norns/lua/core/paramset.lua:141: in function 'core/paramset.set'
/home/we/dust/code/haven-0.1.0-rc1/haven.lua:66: in field 'action'
/home/we/norns/lua/core/params/control.lua:76: in function 'core/params/control.bang'
/home/we/norns/lua/core/paramset.lua:272: in function 'core/paramset.bang'
/home/we/dust/code/haven-0.1.0-rc1/haven.lua:69: in function 'init'
/home/we/norns/lua/core/script.lua:71: in function 'core/script.init'
[C]: in function 'xpcall'
/home/we/norns/lua/core/norns.lua:186: in field 'try'
/home/we/norns/lua/core/engine.lua:83: in function </home/we/norns/lua/core/engine.lua:82>
>> reading PMAP /home/we/dust/data/haven-0.1.0-rc1/haven/haven.pmap
1 Like

haven’t used it yet (or tried altering reverb in a script) but does it work fine if you remove the rev_level param starting at line 62? I think that might be handled differently in 2.0.

1 Like

Thanks for looking into this, @noiserock . I made another release candidate. would you mind testing it? I do not own a norns myself…

https://github.com/tai-studio/haven/archive/V0.1.0-rc2.zip

works perfectly! great job

or at least the oscillators/controls/reverb does, no suitable things to input at the moment, so couldn’t test the input.

1 Like

spoke a bit too soon, sorry.

did a reset after running haven for the first time, getting (error: AUDIO ENGINE) now. is this due to some supercollider issues? The issue is gone if I remove the script. And I cannot seem to get any good error reports from matron or sc when resetting with haven installed.

1 Like

If you installed the whole folder, the engine is a duplicate (it’s already included in we) and sc doesn’t like it.

1 Like

I added a note regarding the engine duplicate to the first post of this topic. as of today (11. of april 2019), the ‘we’ repository does not anymore contain the engine.

updated release to v0.1.0. This is the same as rc2 (seemed to be working for everyone).

3 Likes

Haven is one of the most disturbing patches i’ve ever heard. I really like it :slight_smile:

7 Likes

can I quote you with that?

thanks, means a lot to me!

7 Likes

love this darkness haven!

2 Likes

So I’ve been thinking of doing more of these kind of synths for the norns platform but I’d need support for that (freelancing artist here…). Would you think a patreon or something similar would be of interest to someone? Depending on the money from that, I’d then spend time developing, building, testing, and releasing norns synths on a regular basis. First, I’d need to get a norns, though :slight_smile:

let me know what you think!

3 Likes

not directly answering your question, but i have the components (new pcb) for a “norns shield” that mounts to a normal pi3, with audio, screen, knobs, buttons. beyond being open source i’ll likely run a batch with SMD assembled so people can have an easy/inexpensive time building a norns system.

25 Likes

Relatively new to Norns, really, really enjoying Haven. Thanks!

2 Likes

you’re welcome! Please post anything you did/do with it here, I’d appreciate feedback! :wink:

1 Like

HAVEN…

absolutely wonderful evil noiz…
so simple…and yet it creates a vast sinister soundscape.

this will wind it’s way into a future Astrogenic Hallucinauting track and or performance.

thank you for creating this.

2 Likes

this is so meditative, thank you.

1 Like