you’re welcome! Please post anything you did/do with it here, I’d appreciate feedback! :wink:

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HAVEN…

absolutely wonderful evil noiz…
so simple…and yet it creates a vast sinister soundscape.

this will wind it’s way into a future Astrogenic Hallucinauting track and or performance.

thank you for creating this.

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this is so meditative, thank you.

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kinda cross posting from the COMPASS thread but…i figured it should live here as well since its the noiz source of it all.
:stuck_out_tongue:

this is the noiz of HAVEN looped back into COMPASS:
https://www.facebook.com/Astrogenic.Hallucinauting/videos/412914262758487/

here’s a pic of the noiz circuit…

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i was experimenting with controlling HAVEN with a 16n fader controller.

could you add the ability to see the changes on the HAVEN main screen?

i can only see changes being made while on the parameters page.

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Is it possible to map MIDI? I’m using an Akai with faders and there’s no movement at all.

Hello,

I (still) do not own a Norns, so I cannot look into these issues, unfortunately…

This synth engine is amazing. Thanks so much for this.

And I echo this request, if at all possible.

And PS: You made this script without owning a Norns @LFSaw ? Impressive.

2 Likes

i’d like to add tags to this thread, how do I do that?

I’d love more synths like this, perhaps with a little more control, but still based around an influence/feedback system. I think in general, the norns ecosystem could have at least a few more synths from the stranger end of the spectrum—perhaps a little Florian Hecker influence(?).

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@loma, have you tried the benjolis script? Certainly some strange things to be found there :slight_smile: I agree more would be awesome, tho

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Yes, and I love it. Different flavors would be great, tho.

For example, I wonder if someone could approximate Meng Qi’s Wing Pinger. I know, I know—it doesn’t exist in the wild yet, but hey, it’s a worth a shot.

But back to this thread: Different flavors of Haven would also be cool.

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Please update your copy of haven.

Thanks to the awesome contribution of a norns shield by certain developers, I was able to get back to it. Update from within the maiden package manager.

Here’s the changelog:


V.0.2.0

  • de-cluttered GUI
  • stream-lined control what I see as norns-related best-practice
  • updated splash-screen
  • fix for MIDI-induced paramter changes failing to update the norns screen by justmat.

Please read the splash-screen for updated control strategies; I hope it is now a lot easier to navigate.

Let me know what you think!

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thank you so much for the update!
seeing the changes from MIDI control is GREAT!

getting lost in the noiz of this script again.

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last night’s broadcast was very HAVEN heavy…
even took a feed from it and made sliced up rhythmic noiz with @dan_derks Cheat Codes.

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quite cool. happy it found some use for you!

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Hi, I am new in this community, and Haven is awesome! Thank you for that!

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Greetings!
I am brand-brand new to norns, so I may have missed a simple step, but when I installed Haven from Maiden and tried to run it, I get an error: init message (which in my head, I pronounced “Error, innit?”).

matron says:

# script load: /home/we/dust/code/haven/haven.lua
# cleanup
# script clear
ERROR (i2c/hp) failed to write
# script run
loading engine: Haven
>> reading PMAP /home/we/dust/data/haven/haven.pmap
m.read: /home/we/dust/data/haven/haven.pmap not read.
Engine.register_commands; count: 9
   ___ engine commands ___
   amp1	 	f
   amp2	 	f
fdbck	 	f
fdbckSign	 	f
freq1	 	f
freq2	 	f
globalAmp	 	f
inAmp	 	f
run	 	i
___ polls ___
amp_in_l
amp_in_r
amp_out_l
amp_out_r
cpu_avg
cpu_peak
pitch_in_l
pitch_in_r
# script init
ERROR (i2c/hp) failed to write
### SCRIPT ERROR: init
/home/we/dust/code/haven/haven.lua:102: attempt to index a nil value (global 'mix')
stack traceback:
	/home/we/norns/lua/core/norns.lua:138: in metamethod '__index'
	/home/we/dust/code/haven/haven.lua:102: in field 'action'
	/home/we/norns/lua/core/params/control.lua:86: in function 'core/params/control.bang'
	/home/we/norns/lua/core/paramset.lua:437: in function 'core/paramset.bang'
	/home/we/dust/code/haven/haven.lua:112: in global 'init'
	/home/we/norns/lua/core/script.lua:105: in function 'core/script.init'
	[C]: in function 'xpcall'
	/home/we/norns/lua/core/norns.lua:139: in field 'try'
	/home/we/norns/lua/core/engine.lua:91: in function </home/we/norns/lua/core/engine.lua:89>

What should do to troubleshoot/correct?

Many Thanks!
-l

oh, apologies! i thought i pr’d all the scripts which used this now deprecated method.

submitted a quick fix + if you’re curious to see what needs changed: https://github.com/tai-studio/haven/pull/3/files

3 Likes

Thanks for the lightning-fast response! I made the two adjustments and all is well now.

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