A little 2 minute diary using all 3 of the topic headers.
Accident - was discovering a mix of Shapeshifter chorded fed into a frequency shifter that gave up a nice rhythmic beat frequency kind of pulse.
Chance - feeding this pulsing audio into a comparator to derive a slightly unreliable gate pattern made even more so by using it to clock one channel of Stages set with variable amounts of multiplication and using this to trigger Plonk and to clock a Nanorand
Random - using the output of the Nanorand to bend the pitch of the Plonk percussion voice. Overall the effect that emerged was something similar to a bodhran.
Agree with DivKid in that attenuation is always randoms friend. It’s often just a touch of variation in the tiny details that lift a patch into something that has real life to it. The subtleties that you don’t notice are there but you know when they are not there.