Max For Live was the first recommendation my brain jumped to as well.

If you use premade M4L stuff rather than rolling your own it’s the same as using Ableton devices, they’re just in a different folder in the browser.

Besides an envelope follower look into the default LFO device. It has a “jitter” control that can be attenuated and smoothed which adds some nice unpredictability to the usual waves, but when I’m doing the exact kind of thing that I believe you’re describing I’ll take it further by pulling up 3-4 LFOs and have them modulating each other’s frequency and amplitude, with degrees of jitter on each. You can quickly get totally non-repetitive but musically useful modulation signals to map to any automatable parameter in your session, and dial in a range that makes sense.

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Besides looking into LFO’s to remedy this, I’d recommend trying to inject small events here and there in a place and way that makes musical sense.

My process is that I record stuff live into a DAW and then do final adjustments. At this adjustment stage I often add small things that add unpredictability to the track. And I’ve found that these small pinches of spice really make the ’basic track’ come together and breathe. I often use small melodic elements, chirps or swooshes or drum fills/hits, or even just noise fading in and out, but anything that makes sense in the context of your track is fair game :slight_smile:

EDIT: this might seem like a gimmicky way of adding interest to something that doesn’t stand on its own, but I’ve arrived to a different conclusion. Many artists I adore use similar elements. Besides, this technique can scale to fit anything - it can be a -40db noise swoosh from 2:00 to 2:45 or it can be Amen fills every 2 bars.

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Low frequency noise through an envelope follower can do the trick. Or, depending on what you have for inputs on the LFO, noise, random voltage, wave folded audio, etc to modulate the LFO. Or the same techniques to modulate a filter or VCA that you pass your audio through. Working in a DAW, you can make a copy of the audio on a different track and move it forward or backwards slightly in time to create subtle phase effects… or slightly detune one of the tracks… use mix automation to fade the modified tracks in and out.

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I had absolutely no idea you go do that with Live’s LFOs - that’s fantastic! I’d ruled LFOs out simply because on the hardware synths I have you can only vary between standard, simple wave types, resulting in relatively predictable movement. More complex or randomised waveforms are a whole different story, though!

To be honest, it’s not structural changes that have the main issue with. I’m an obsessive about drum programming, for example, which can add a lot of momentum to the structural or compositional movement of a track, although the other things you suggested are excellent calls and things I do totally love in the work of others whilst perhaps not doing them enough in my own.

The key thing I’m looking for is textural movement, really - ways to make a sample (a rendered synth loop, for example) dance around the frequencies to add interest and unpredictability on repeated listens.

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That’s a good call - these are all things I’d do naturally with synths and MIDI (detuning the second oscillator, for example) but have been overlooking in audio work, leading me to become bored by them and view them as somewhat staid and “on rails” if that makes sense.

When working with material that is already recorded and I don’t want to rework, to which I just want to add special „something” I do what I call „giving it a dub treatment”. Basically you leave everything as it is, add few effects into sends, play music and while it is playing you play with effects introducing changes and movement into the whole thing. It works best for me with hardware controllers/effects because it allows fluent values changes in a very fast way instead of changing things manually with mouse. And another plus is that you are reacting to changes that are happening in music in real time instead on working of smaller parts of composition one at a time.

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It’s funny you say this as it’s exactly what I’ve been doing with Aum on my iPad and “playing the mixing desk” (á la the dub scientists) is also the basis of how I played Live live (back when I used to leave the house to play music to rooms full of strangers).

With Aum I’ve been sending a loop to a bus and then sending the bus to a number of channels, all running different effects. The next logical step would be to map them to a hardware controller but I haven’t tried that yet.

With Live in a live scenario I’ve always had split dedicated channels for bass, drums, mids etc with 2 send effects (the Reaktor RE-201 and MF-101 simulations from the user banks).

Both of these options are a lot of fun in-the-moment, but I have a mental obstacle regarding “real” tracks (i.e. ones which get nailed to the wall as “finished”) in that I expect something else from them. I know that probably sounds ridiculous…

Then I would probably advice what others have already adviced: use lfo to bring movement especially when using one lfo to modulate another. Also if you are using Reaktor you might use something like grainstates fx as a send effect, send some tracks to it and set it rather low in the mix. But its effects are rather glitchy (but with a lot of movement) so you milage my vary :wink:

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I put very subtle slow tremelo on almost every track…
It makes all the tracks move a bit to front and back in the mix.

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If you’re using a wave table oscillator you can sweep through tables in a bank slowly. I like to do this with Braids on WTBL.

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Lots of outstanding suggestions! I’m noticing that a lot of the discussion so far focuses on control sources (e. follow/lfo) and destinations (e.g. effect bus send).

Are you set on what kind of effects you want to be using?

One direction that might be especially rewarding for what you are describing is using your stock convolution plugins for more radical cross synthesis instead of reverb. (Diego Stocco has a lot of inspiring material in that vein.) It’s easy to control and implement within a DAW, and it offers endless potential for timbre and rhythm variation.

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It’s all about CV and LFO is the workhorse. The speed is really important. Slow and and you get an evolution faster and you get swaying or wavering.

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I’m not and have to admit that I don’t know of one for Live (although I’m very new to this area of production so have done anything but an exhaustive search). Seeing what people have done (and continue to do) with modules such as Braids is no small inspiration for what I’m looking to achieve, definitely.

I’m not remotely set on anything at all, to be completely honest! I have some very concrete principles about texture and tone - the sonic palette, I guess you could say - but I’m keen to very much re-examine my practices in relationship to maximising the tools which are available. I spent the better part of 20 years making forms of instrumental hip-hop and although I was pulled away from samples into the sound of analogue synthesizers at a relatively early stage, but explorations into the more esoteric production methods such things can afford have been very tentative at best.

I have to admit: Diego Stocco is a new name to me, but I’ve just had a quick search for his work and it looks incredible. I don’t think I’ve ever actually used a convolution reverb at all (I have a dual tank spring reverb unit that I tend to use for all my reverb and have never really considered that I needed anything else). The idea of using a CR for something other than reverb, then, is a fascinating idea that instantly appeals!

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OK - taking this in a slightly different direction:

The responses I got in this thread were fantastic… so now I’m looking to implement them in my mobile (iOS) setup. My preferred weapon of choice is AUM, which seems as versatile as any host I’ve worked with (and more than most).

What tools/tricks do people use to perform the functions above within an iOS environment?

i haven’t gone too far down the rabbit hole so i don’t know how possible it is to midi map it, but i have built some really ridiculously stupid effects chains in sunvox. easy recommend for live processing. THAT SAID, i have occasionally had problems with it in my 2017 ipad in audiobus 3. not sure if this memory, audiobus, or sunvox related.

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I have to admit, I have Sunvox (on Android!) but never got far with it as it gave me Octamed flashbacks! As a result, I have embarassingly little concept of what it can actually do beyond “look like a tracker”!

oh i absolutely do not use the tracker almost ever. (though unclocked randomization of parameters seems like it could be fun)

but the patch bay covers anything i could possibly think of that i don’t use often enough to find a au3 version of. plus the interface reminds me of my first computer music software, jezkola buzz!

i made this on my phone in 1 minute just to take a screenshot of it to demonstrate how i use it (which to be honest since getting norns is not often).

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Ah, that’s brilliant! I saw the tracker element and, after trying desperately to remember things I barely knew 20+ years ago, ran away to Caustic! (Both on Android - this was in my pre-iOS days!)

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