I think the pmap thing is a red herring since I’ve not got one

There was an odd race condition were somehow it started trying to display the grid before Kria was loaded - not quite sure how that is happening but guarded against it (ie the grid redraw just waits until Kria is loaded instead of failing)

Update to get the latest version that hopefully guards against that

1 Like

also fixed - there was a stupid typo!

1 Like

Ok great, thanks for the update, i’m back up and running again. I updated Norns to the latest version yesterday and all seems well in the parameters section. One way I got around the FM7 saving is to save it separately in the pset in parameters and save the Kria sequence separately via the glyph. I’m really enjoying the tones you can get out of FM7 especially the control you now have with envelopes. Looking forward to what you have planned for the modulation. It would be great to have that sort of control on looping envelopes / lfos to modulate that matrix.

this is 2 tracks of FM7

I am still get issues with meta sequencing so stopped using it for the moment, It works fine when you first go on that page, but is still hit and miss, especially when you exit that meta page. After exiting I am unable to get back in. I’m holding bottom right and pressing row 7 immediately above to exit. I’ll try again today, maybe my update didn’t work

2 Likes

Nice.

Saving of the current layer states will be coming soon - certainly this weekend. I’m a massive fan of envelope modulation, I wish more synths included it, but it will certainly be in Islands :slight_smile:

I’ll sit and have a play with the meta part myself and try and root out some of the bugs - they’ll all be trivial typo stuff - just that I’ve not used that part much myself yet

3 Likes

Hello,
Just saying that I have installed it yesterday and played a bit with it and this is DEEP!

Still grasping the surface but I have a first comment/bug:

I have a 4 brightness level monome and this reduce the feedback on the monome itself, in the sense that I have either no light for low numbers of the parameters to 3 levels of light.
Is there a way you can update this to be able to be used for old monome?
KRIA has his already implemented (you can choose which monome you use in terms of brightness levels)

Thanks a lot in advance.

I’d not thought about that :frowning: I’l have a look and a think. It’s probably not my highest priority but I’ll see what I can do

1 Like

Thanks,
It is not impossible to play but you have to look at the norns screen all the time which tends to distract you from the actual performance.

Hopefully it would not be too difficult.
Thanks a lot anyway

1 Like

In Torii i made an led level array/table and “variable-ized” all the led brightness calls.

Still not sure what levels work best for the 4-step brightness grids, but that’s one solution.

1 Like

added the Kria changes (see Kria thread) - think it’s better

ratcheting removed for the moment

still not happy about repeated triggers of the same note - doesn’t work properly

3 Likes

Updated with latest Kria - timing, ratcheting and repeat notes all working now

5 Likes
  • Updated to new param groups so it hides away all the layer noise
  • added MIDI destination option to layers so Kria channels can be routed to midi (& the Earthsea grid)
  • saves the current synth patch as well in a default setting - you still need to save them if you want to keep them
7 Likes

first up im so in love with trios thing - I wanna donate a little if possible

second - how do I hide the noise?

1 Like

What I meant was it puts each layer in a group so at least the top level isn’t full of millions of parameters (something that will only get worse as I improve the engine). There still are a lot of parameters - the intention is to edit sounds using the grid editor not parameters.

Using isolation as an opportunity to dig into Islands as a self-contained instrument.
I’m already familiar with Kria and I’m loving the Earthsea interface with the looper.

The thing I’m finding hardest is programming the FM synth - I’m only just beginning to understand FM synthesis, so working out what to be trying here and how to relate it to other FM synthesis material is bit beyond me right now.

Can anyone recommend a good starting point for doing things like manually “copying” a patch from another FM synth? E.g if I load up an sound in Ableton Operator, is there a recipe for how I would manually translate the settings in Operator into the FM7 synth in Islands? I’ve had a go at this, in terms of setting frequencies and operator routings, but I’m really not confident about what I’m doing, and don’t feel like I’m getting the Islands patch into anywhere like a similar sonic territory.

Operator might not be a good starting point for manually copying settings. Maybe Dexed is a better place to start, but I’m still unsure of how to translate from one to the other as a learning exercise.

If anyone has any pointers, that’d be much appreciated - even if the best advice is to go learn FM synthesis on a different synth and then return to Islands.

1 Like

Having some fun with this!

Mind the sudden jump in level when bringing those two voices in an out - in fact maybe there could be a level control in the kria part? Not sure where it could fit but I’ll have a think. This feature would be really useful, especially given that there can be some fluctuations when changing some of the FM parameters around, and introducing longer gates/envelopes, etc.

I’ve also experienced some odd behavior that I’d like to report (for kria, really). When I open up kria, I’m unable to add any notes to the bottom level until I add a note anywhere above and then hit it again. Sometimes changing the notes in kria doesn’t actually send any information and doesn’t play any sequence, too.

Very much looking forward to crow i2c and modular integration and the eventual addition of the legato and directions features on the scales page! I also use the teletype sync toggle buttons on my ansible kria (same page, hard left next to legato) often as a pause per channel (as opposed to mute, where the sequence keeps playing without sound), so hoping that will be ported too. It’s very useful. Perhaps this could have some overlap function with crow? Will have a think of some suggestions.

Keep up the excellent work @junklight! My favourite norns app so far by a lot.

yeah - having a look at the engine, introducing a mixer and more FM features is next on my todo

hmm - will have a poke about. There are definitely a few bugs still in there!

My crow has spent the last week doing something at Chicago airport :slight_smile: hoping that it will be getting on a plane soon…

hadn’t thought of teletype integration - although I’m using mine a lot at the moment - yeah shout out ideas and I’ll see what can be done

thank you! :slight_smile:

Thanks for this beayfull patch. Is it possible to get the clock in from crow? Doesn’t seam to work for me. Is there a trick? Best, V

thank you

“Is it possible to get the clock in from crow?”

it likely just needs updating perhaps - I implemented that very early on when the code was released (or not at all yet - I’d need to look)

I’m hoping to do an update to the whole thing with improved engine, new features and better crow integration in the next month or so but I’ll see if there is anything obvious to be fixed before then

6 Likes

New islands user here. This script is great! Kria took a little while to figure out but this thing is powerful!

I am finding myself wanting a per layer level control. Also wishing I could just bulk load dx7 patches into the synth. The grid interface sure does help when programming sounds though.

1 Like

Is there a way to reduce the input to the delay/loop buffers? I seem to be getting distortion and clipping regardless of time or feedback settings. The softcut input parameters in the menu don’t seem to do anything either.

1 Like