I wonder about the economies of scale with this sort of thing. It costs X amount per unit to make the initial goal’s worth, but what percentage of X does it cost to make the 6.5-times goal they’re at now, let alone the, who knows, 20-times they may be at by the end of the month? Then again, I imagine QA gets complicated the more you make, as you end up making more than you can assemble through, say, your own efforts, or through vendors with whom you have experience. I guess much of this ends up as profit (a profit they’ve earned, certainly), and I do wonder what becomes an additional part of the planned product, which I suppose is what stretch goals are all about, not so much additional product offerings but additions to the core item itself.