hi friends, here’s a lil project baby I’ve been working on for a bit :
in this video I’m running earthsea.lua ( from
we ) mostly unmodified within the max/msp environment, connected to a patch. it’s kind of barely stable as of writing, but I figured I’d put the idea out there today at least to see what comes to mind for everyone.
what my goals are for this project :
solve the issues revolving around developing grid apps in pure max, especially for beginning programmers. designing grid interfaces in lua is more approachable and flexible than doing so in pure max, while developing a sound engine in max around a lua script is fairly intuitive imo.
help unite hardware-focused grid artists with software-focused grid artists, most of whom probably work in ableton/m4l. there will not be a completely shared codebase between norns and
lim, but there will be a lot of crossover where previously there was none. ‘midi’ focused scripts, for example, will hopefully just be copy-and-paste, and easily turned into m4l midi devices. right now, engine commands are just sent out of the
lim.gridabstraction while params can be set with messages in.
what my goals aren’t for this project :
emulating norns hardware. laptop computers do not have encoders, keys, and a tiny screen, obvi. I’d rather focus on sulutions for controlling scripts that are more appropriate for the context, like integrating params and Ableton Live Parameters, for example, or just adding more faders and the like to the grid scripts. I like to use midi cc’s, personally. we’ll see how things go.
porting SC engines. really I think the advantage of working in ableton or max is more options for what an ‘engine’ would be (whenever the engine is something like a synth). in the case of softcut (sc no more), I’ll be working on a solution in the near future to help sub in karma~. this is less than ideal, so I’ll be exploring better solutions since buffer stuff is one of my main interests with grids.
but anyway, with that in mind, I’d love to hear from everyone else - if you would be interested in develong or using
lim apps and how ! this is essentially an early cut from a larger project I’m developing for me, so it’s really for the community, and I’m down with building it out in a way that makes sense for everyone else.
my immediate next goals will be working w/ @Dan_Derks on a m4l less concepts probably and making a karma~ based modification of mlr in m4l once the 2.0 script is out. woo !