Finally made the switch to linux as my main audio design environment. It took a while and instead of dropping 2800-4000$ on a new mac i decided to just keep a silver tower running ableton 10 with ES40/Esx8gt/Eex8CV/ES7 setup with Reaktor/NumerologyPro4/Overbridge for my 12U
i have always wanted to switch over to linux as my main Design system in grad school i used Pro-tools and HAD to use it for surround sound with a little bit of Audition when the Surround Plugins became cost prohibitive, But with recent developments with BitWig and now talk of SC and Lua for Norns i took the leap and i’d like to share a little about the software and setup
I always maintain Pure Data Vanilla with basically all the extended libs + a huge set of historic and experimental code i am maintaining and developing.
I always install Cecilia [orginally for Csound but it’s of course been re-written for wxpython]
I use Cabbage [w/JUCE and VST] for a RT Csound Front End and it’s brilliant-Rory has done and amazing job
- SampleBox for a python Wav file based Sampler which rocks too.
And of course recently VCV-rack for pseudo Modular insanity sauce.
can anyone think of anything that i might add or be missing Software wise?
For hardware i have a Presonus soundcard with stereo in out running through jack and a 16 channel mixer, a Moog Sub37 + a Minotaur
A Korg NanoControl and a 6U with an Audio Damage ODIO that gives me 2in/2out and it talks directly to Pd for CV, gates etc.
I am Using Strymon Mobius, Big Sky + Timeline for Outboards.
Visuals and Entertainment
I work predominantly in GEM for OpenGL but recently i have been having fun with modv for Fragment Shaders [Nodejs]
KODI.tv for Television
And ALL my Computers get Scott Draves’ electricsheep for a screensaver. Scott Draves and Ryan Giess have always been mentors of visuals going back to the os9 days of Bomb with Scott.
I would be very interested if folks in Lines territory coudl suggest something i might have overlooked.
Thanks for reading