Yeah, sorry, I phrased that poorly. What I meant was that the video featuring the Thunder overlay shows that the bent pitch you’d get from starting a touch at point A and moving to point B is determined only by the physical distance between A and B, not by the interval between the pitches assigned to those points. Given that it looks like you can assign any pitch you want to any “key” you want, I get that the latter would be a lot trickier to implement… I’m just being a bratty end user, I guess. Or a bratty potential end user (even worse).