Good News
Apparently there is a sensel morph object now for Pure Data!
I was holding off on another one [i gave my nephew my last one because i was not using it] but it now Morph talking nicely to pd makes me want to do a project with it

I ordered the Buchla Thunda overlay and i am thinking perhap a patch that integrates with the overlay

what kind of patch should i write for it? something performative --has anyone tried it with NRNS?

i would love some suggestions for a patch spark :slight_smile:

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Sorry to reply to a freshly bumped thread in a way that’s not related to the recent bump, but I’ve been tempted by the Sensel Morph a few times lately and I too am curious how others feel about it. The form factor™ and price point™ are pretty compelling.

One thing I’ve seen in several videos (here, for instance) that seems really weird to me: bending notes by moving your finger all the way across the surface. This seems like a totally different MPE paradigm from, say, the Continuum (where you can press the C “key,” then move your finger to E, and the pitch bends up to E), and it makes infinitely less sense to me. I feel like this would be so unintuitive as to be useless. Is that behavior locked in, or can it be adjusted? Is there a way to get it to respond in a more Continuum-like way? (or Seaboard-like, I guess?)

(edit: this is another video where I thought I had seen that behavior, but looking at it again, I’m less sure. Maybe the x-axis-to-pitch correspondence is more sensible when you’re using the keyboard overlay?)

I was for some reason hooked on getting a Roli but hank you for the sense morph intro! Im a frustrated drummer so seeing that theres a drum overlay and I can actually play with sticks is killer for me

The continuum bends notes by moving your finger all the way across the surface. If you slide from C to E, it stops because you stopped. If you slide from C to E three octaves higher, it slides three octaves higher.

That first video you linked is using a very specific overlay, based on an experimental synth controller that precedes MPE by many years. I don’t know that it used pitch bend in quite this way, but it wouldn’t surprise me.

Anyway, yes. Bending to pitches is sort of an abstract challenge if pitches aren’t laid out at a fixed interval along one axis.

There’s a secondary trick in play, where a controller can apply varying amounts of pitch quantization as your finger approaches its destination. When pitches are laid out on two axis, bending calls for a more robust algorithm. Geoshred (on iOS) does thus well, but that’s really the exception.

Your second video, with the piano layout, is indeed more intuitive in the way you’d expect.

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Yeah, sorry, I phrased that poorly. What I meant was that the video featuring the Thunder overlay shows that the bent pitch you’d get from starting a touch at point A and moving to point B is determined only by the physical distance between A and B, not by the interval between the pitches assigned to those points. Given that it looks like you can assign any pitch you want to any “key” you want, I get that the latter would be a lot trickier to implement… I’m just being a bratty end user, I guess. Or a bratty potential end user (even worse).

yes, i was hoping to enlist some beta testers for Axiome on pd mother i am going to move the post there.

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