i am looking for an ipad app, that would play prerecorded audio material and allow some fun manipulation.
What i have in mind is a granular player that can make ambiant textures, but also play a file accurately with time stretch/pitch shifting capabilities and ability to be slaved to a BPM.
The goal is to play these sequences as transitions during the load times of Ableton Live.
I want to be able to pitch shift in order to go from a tonality to another, and change the bpm to make tempo transitions as well.
I never used any musical app except from Mira and Lemur, so thanks for your suggestions !
It supports various methods of sample import (Dropbox etc.) - I think when I’ve used it before I’ve prepared the samples on my computer & imported them. I’ve also recorded audio “live” which worked well.
IMHO the best app for granular stuff is Borderlands. You can make a bunch of scenes for the samples, and switch between them seamlessly.
I’m a huge fan of Samplr too. The author just said on Twitter that he’s working on an update with Ableton Link support. Coming to Borderlands too. That will make it even easier to integrate with Ableton Live.
Co-sign for Borderlands, it’s amazing. I’ve been using it a lot since I got it a year ago. Good for fun noise making and scrambling things to see what they sound like but you can use it use it for more “serious” work, along with playing live as well. It’s become a key piece of my home and live set-up. Looking forward to the Ableton Link support!
Last one of the play modes is a file player, but I don’t know what’s the length limit. There’s an annoying bug in Samplr that when adding files from Samplr, the app crashes for me, but when sending them from Audioshare, everything works as it should. Dunno if its just me. Samplr hasn’t been updated for a long while, but like I said, the author (Marcos Alonso) is working on a new version now. Stalk here: https://twitter.com/samplr/
Oh, and I also put the samples in Dropbox and import from there. Samplr can save sessions and individual samples, yes.
AUM is a great host for Samplr (via Audiobus) and has a built-in file player. Maybe that could work you. Here are the file player specs if you want to check them out: http://kymatica.com/aum/help.html#toc20.
I use AUM to feed sound sources into Samplr for recording and jamming.
You could also play the long files on AUM and feed the output to Borderlands via Audiobus.
it doesn’t, but for the curious: doing BPM -> ms conversion allows for a cool synced/unsynced proximity that feels very performative (@madeofoak brought it up in his S+P episode). excited to see where an update would bring Borderlands, though. chris is brilliant.
Samplr and Borderlands are both excellent, but I would also like to put in a vote for SampleWiz, whose granular engine is a lot of fun to work with and very graphically intuitive. I know Samplr does more, but I find SampleWiz to be more immediate for hands-on mangling… and someday I really have to try Borderlands again and actually see if I can wrap my brain around how it works, which I haven’t yet managed.
I’ve been spending a bit more time lately using iDensity.
Borderlands is really compelling from a unique UI perspective, and I quite enjoy it, but I’ve been spending more time on my phone than iPad, and iDensity works on both quite nicely. It’s a bit more straight-forward, but really interesting and powerful as well.