@LearningModular tested these (Note that the link is a Patreon post, but Chris has written extensively about noise. An easy Patreon to recommend!), but the short version is that it really depends on your use case. They generally seem to help, but in some scenarios make things worse! So your milage may vary, which is generally the case with modular noise problems.

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Also struggling with noise from Mimeophon, so eager to here if someone heard back from Makenoise.

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Still loving mine, don’t seem to have the noise issues others report unless I pump the color up to the highest frequency setting and crank the repeats…but I figure that just Mimeophon boosting and compressing the little bit of noise already inherent in my eurorack system.

Two things I will say though:

I wish the Halo reverb also applied itself to the live input signal and not just the delayed signal. Unless I’m running mostly or fully wet, I’m not a big fan of the sound of my input signal being completely dry, and then a delayed reverby signal coming after it.

Additionally- in ping-pong mode, I get a much hotter signal on the left side than the right. Is that because the delay line starts left, and then by the time it gets to the right the first time, it’s quieter as a result of the feedback setting? I don’t know how other ping-pong delays handle this issue, but it would be nice to implement something to even this out. I honestly operate mine in ping-pong mode like 80% of the time so far, it’s gorgeous.

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Mine too, accentuate when letting a little bit of sound in the inputs.
It’s like open and closing with the sound.
The is no noise if I bypass the mimeophon.

it’s the same if I use it as an Aux in my mixer or after. No noise with the mixer itself.

yes! hearing the dry signal and then the affected signal in the delay seems like a big oversight. edited to say: I get over this using rings in red/flashing red mode, but it would really be nice to have halo affect the dry signal.

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I would love to have the Halo be separate well, but my guess is that the Halo is a diffusion effect of the repeats of the delay, and not something that is processed separately like a reverb. I would guess it wouldn’t be possible.

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I’m certainly no DSP expert- but isn’t reverb just diffused delays anyway? Why couldn’t this be applied to the input signal as well?

Pre-delayed signal into reverb is a standard studio technique, that goes back to at least Motown. You’d have tape delay at a couple lengths into EMT 140 or chamber. Later on engineers would use a favorite rack delay like a PCM 42 paired with reverb.

You could also use sends to various plates and chambers and sends to delays and mix them.

A result of predelay is better separation of mix elements and more foreground sound for vocals with just right amount of ambience dialed in. Not mush.

Wet signal into delay would be less the norm, but was certainly done from time to time.

In any case, I think the halo design is actually better and more standard now. Still, I agree it would be nice to be able to toggle it to affect dry signal. It’s also possible there are filters prior to the delay or the Halo in the Mimeophon as part of the Color implementation. This would be like eqing an FX send.

A separate reverb for the dry signal (two mimeophons) and submixes would offer the most control. I haven’t heard a modular fx unit that is good enough for the latter.

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I personally prefer to have wet/dry control over the Halo amount, and to sometimes think of the delay as predelay as @Joseph said.

But mostly I think of it as a delay that has diffusion :slight_smile:

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From memory I believe Clouds buses the dry and wet into the reverb. Clouds Parasites in delay mode is quite similar to Mimeophon without Zones, but the dry signal is also sent to the reverb (which is still post delay), and color is in the feedback loop rather than post.

Despite being a firm believer that you can never have too many delays, I also feel that having clouds and mimeophon side by side, each on their own send is the perfect amount of delay for me :slight_smile:

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Ditto on the Halo thing. There may be a good reason not to do it, but it I’d love to be able to experiment with that.

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I think my understanding is that the diffusion would have nothing to diffuse if the delay was separate. Diffusion on its own doesn’t do that much, do in order to have a separate halo you’d have to have another delay line which would require more processing power. However… there are technically two delay lines on the Mimeophon, since it’s stereo, so theoretically you could write code that would put the unit in mono and only diffuse one of the delay lines. Or even simpler, you could simply remove the diffusion effect from one channel and then patch it back through the other one.

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The answer seems pretty clear…
One Mimeophon as filtered, haloed sound source, and another as effects module :stuck_out_tongue_winking_eye:

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Got my Mimeophon a few days ago. I hesitated because of the reported noise issues - but happy to say there is no noise evident with mine (Doepfer LCB PSU3 case).

I was a little confused by the Hold mode at first but think I figured it out. When you engage Hold, the entire Zone is in the buffer as you’d expect. However, the position from where playback of the loop starts is dictated by the position of the Repeats knob. So you need to turn Repeats fully ccw to have the loop start at the beginning of the zone. Rate sets the loop length.

I’m still trying to get my head around the Rate output. I know the output is OR the skewed delays but I still seem to get unpredictable output at times.

What a beautiful sounding delay! Lots of variation in use-cases and full of sweet-spots.

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I’m about to order one! Very happy to hear that you’re not having noise issues…

Yeah I have no idea what these noise issues are, I have had absolutely zero issues with noise. it’s a great delay that I’m still loving and continue to explore.

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Same here, never had any issues with noise.

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I just got a Mim yesterday and so far have not noticed any noise issues.

This module just makes everything sound rich. It’s a real feat of restraint to not nudge the halo knob up all the time.

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i noticed some noise when i first got mine, usually when set to fully dry, and it was much more pronounced the higher i set feedback and color, and the lower i set halo.

weirdly, one day it pretty much went away and i haven’t noticed it since! fingers crossed it doesn’t come back. been keeping a closer eye on my output levels and such, which i think made a big difference.

anyway, i am really loving this thing… i’ve been spending many many hours with it and haven’t once gotten tired of it…

one fun thing i found today is that if you send audio into the “u” input it creates some reeeeeeally nice gooey distortion in the delayed signal. here i have just friends going straight into the mimeophon, and at 27 seconds or so i patch the mix out into “u” - i’ve got the mix out going through 3 sisters first, which lets you really dial in some good tones…

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I think it has to do with gain staging as I noticed the same thing. Also, that sounds really nice, excited to try!