This exactly.

With all respect for keyboards and players thereof, one of the most interesting aspects of synthesis (my personal opinion of course) is the ability to shed that old skin and liberate the new creatures within!

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I totally agree with this sentiment. Lately I have been using my SS a lot as a really extravagant drum machine. Definitely gets into some Autechre territory. Lots of fun!

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Oddly enough, I just watched it yesterday after searching around for some 0-Coast / 0-Ctrl ideas, and found the point about the different envelope speeds being tied to organ-style keyboards vs sequencers fascinating and somewhat revelatory.

Having only recently paired the two devices, it’s been a slow entry into using the 0-Ctrl for patching a sequencer / touchbed in ways that expand on both the idea of a “keyboard” and machine control, but I have a feeling I’m goign to get a lot out of it. incidentally, I first hooked up the 0-Ctrl to my MS-20M via the mult ins and got a lot of interesting sounds out of that combination.

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Thanks for you replies everyone - it has been interesting to hear your thoughts and approaches on the subject. I have a MIDI converter coming soon to try it out, but I have the feeling that it will feel like a bit of a faff having an external keyboard—the SS being self-contained is part of its beauty! (Although I would make an exception for a LEM 218 :).

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René firmware update!

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Oh nice, this is unexpected. Curious what is being added!

René v133 firmware changelog

New functionality: gate ties! A “gate tie” behavior is added to FUN.OP.TRIG. When FUN.OP.TRIG is turned on, non-Glide-enabled locations still output triggers as before. When a location is reached with Gate and Glide both enabled, the channel’s Gate output will go and stay high until a non-Glide-enabled location is reached, at which point the Gate output will go low. This allows multiple gates to be tied together for the creation of variable-length note events. In classical music terms, a gate tie between locations with the same note value is a “tie,” and a gate tie between locations with different note values is a “slur.”

Because the length of a gate tie is determined by the number of Glide-enabled locations that the sequence passes through in a row, differing Cartesian and Snake patterns will result in differing rhythms even on the same State.

Note: When FUN.OP.SLEEP is turned on and Access-disabled States are being “skipped,” gate tying will only happen if the location that is being “held” is Glide-enabled. In this case gate tying will begin when a Gateenabled location is reached or skipped, and will not end until an Access-enabled and Glide-disabled location is reached. In other words, René acts as if all skipped locations have the same Glide setting as the held location.

Gate-tying, like all Program Page operations, is per channel and per State.

Bug fixes

NOTE: If you are using TEMPI with René via the Select Bus, then you must also install the TEMPI firmware, which is included in the firmware package.

Firmware available at http://makenoisemusic.com/modules/rene

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The latch page (if you tap X or Y channel a second time) can now be used as a very playable keyboard. There was a bug where the active step was not triggered in this mode. This is now fixed.

A big shout-out to @walker and his colleagues: I asked about a solution for this (known) bug and got immediate access to a beta version of this firmware. I found another bug later and it was acknowledged within hours. Got new beta firmware with a fix within a few days.

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Interesting! I wasn’t sure whethere the “Bug fixes” category of the change notes was just an empty section or if they kept it deliberately vague. So far, on top of having a ton of 303-style fun on the René, I think I noticed a bit less hiccups, specifically with notes kinda randomly jumping when a knob is right between two of them. It could be just chance though, but it’s possible that they’ve improved this too. I’m going to try the latch page as soon as I have the heart to unpatch my current techno wonderland.

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Guest host this week on our YouTube channel! Video releases on Wednesday.

Trovarsi breaks down her hybrid modular/Ableton setup and goes into some detail on how she patches the DPO, Erbe-Verb and Mimeophon in that context:

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She’s been killing it with the “mod bap” demos that keep popping up in my suggested videos box. Glad to see her on your channel now also :slight_smile:

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Was this issue ever raised with or addressed by Make Noise?

Dunno. Not by me. I thought maybe one of them would chime in. @walker?

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The output is not unity gain - if it was then you would have clipping at the output under most mixing circumstances, since there is no attenuation onboard for the signals.

The words “unity gain” are used in the manual to refer to the CV inputs, which are also unattenuated.

Hope that makes sense.

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First experiments with a 0-CTRL together with the T&MMM. Shonky lighting, but damn! you can conjure some lovely gnarly noises out of Mimeophon as a sound source.

https://www.instagram.com/p/CJwMHH0hiYU/?utm_source=ig_web_copy_link

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This week’s video launches today noon eastern:

Aqueducts

One of the great things about a modular synth is sending your sound through effects modules to add more depth and texture to the proceedings. It’s also very easy to just sort of let the effect be part of the patch 100% of the time. But patch programmability means we don’t have to do that - we can use the signal paths almost like a gated aqueduct system to send bits of sound through the effects only at the times when we want to.

Uses Nathan Moody’s “Sigil Harmonics” Reel: Freesound - "sigil-mgReel-harmonics.wav" by makenoisemusic

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Would be interesting to know a little about how the wavefolder in the DPO is set up, and whether it is based off the weird Buchla ‘starved op amp’ design, closet to a Serge or Ken Stone design, or something else entirely!

…one more thing…

I also have a suggestion for a new module, sort of like a companion to Maths (maybe call it Arithmetix or something).

Basically filling in some of the plumbing in the current line up:

  • An analogue noise source (maybe with some simple filtering)

  • A wavefolder/clipper for processing stuff outside of DPO)

  • Digi logic gate shift register multiplexer divider comparator thing that does stuff Maths can’t do

  • a digital transfer function/wavetable thing to send VCOs into or for processing cv signals (would be cool processing stuff through cosine functions and square roots)

  • an XY stick for playing games

Any other ideas??

(Update on 22nd Jan)

That was quick!

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Has anyone experienced jitter when clocking Tempi from Wogglebug’s (mk2) internal clock? I am experiencing fairly noticeable ongoing jitter when patching Wogglebug’s clock out to Tempi’s tempo in and then using Tempi’s outs as a clock/gate source.

Wogglebug’s clock itself seems stable when used directly, and Tempi is also stable when used on its own or when being clocked from other sources (Maths’ EOC, DPO’s square out, Stages ‘LFO’ segment shaped to square wave, etc). I only experience this specifically when clocking Tempi from Wogglebug.

I don’t normally use Wogglebug as a master clock source. I’m running into this while patching along with this Caspar Hesselager video, where that clocking setup does seem very solid. IMPROVISED PATCHING - MAKE NOISE B&G SHARED SYSTEM - YouTube

If anyone is able to test with their Tempi & Wogglebug, much appreciated!

I have had this problem as well. I was really psyched to be able to clock tempi from Wogglebug but it kept dropping the sync.

I’d love to know if there’s a fix for that.

Wogglebug is not a 100% stable clock source. Emailed Make Noise about this last year and it was confirmed by them.

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