(made a small discovery about the oscillators given the link with oscilloscope pics @scanner_darkly posted awhile back - the sawtooth, being analog, looks curved as bandlimited sawtooths in the digital world do, so when you take two of them, offset in phase, and subtract them from each other, you get the square:
Roland probably did it by one single oscillator by introducing a delay to create second saw with phase-offset…
i guess i knew you could get a square subtracting saws before, but since the waves looked so different from what i’m used to seeing in the digital world, didn’t quite piece it together for the look of the analog ones.
so now i just need to study up on softening those curves/sharp-turns in the waveform better(then further scaling if needed to normalize within a more desirable range, followed by the filtering… baby steps

)…
even though the waveforms looks different, i might look into this more to start with:
https://www.semanticscholar.org/paper/Synthesis-of-Quasi-Bandlimited-Analog-Waveforms-3%2F-Schoffhauzer/ee7aede98685275144487265045ad08ce90c2ed5

my mind gets curious about so many tangents, but sometimes answers get found there, too… we’ll see

)