I could be wrong, but I have not found any cheat codes, I think currently it’s just a metaphor @Galapagoose is making for the general navigation being like memorizing combos in a game, which seems really apt as I’ve been slowly figuring mine out.
My guess is that while there maybe more difficult button taps w/ extended features later, it would be smart to limit these during this phase of development, as it would be easier to make it more complex once people get warmed up, and this would just add to the potential to end up somewhere w/ no documentation.
While I’ve hit some snags and think i’ve locked mine up a few times which required a reboot, but led to some puzzling behavior before i power cycled. Many of my initial errors are creeping back to me as it starts to all make a little more sense, and I’m realizing that there were definitely some occasions where I just didn’t know what was happening and got lost/frustrated.
A thing I stumbled upon yesterday which was perhaps not super duper clear in the manual was the way the lights tell you the mode you are in. I think I assumed the lights in the diagram were the ones by the p button as it kind of looked like that in the diagram, but once i realized they were at the top of the module it was eye opening. So just imagine a little toggle under them in the diagram
sorry for the rampant manual screenshots.
edit: I don’t think it is fully documented (i might take this one tonight) but knowing exactly what all the lights mean would probably be super informative, so far I know I’ve been guessing a little. And so much is happening it’s often hard to decipher. For instance, the top lights appear to pulse when you are playing, but not necessarily in sync w/ the pulse around loop, haven’t yet figure that out, maybe tonight