@Galapagoose
THIS
- Input
Send a trigger to punch-in and punch-out recording. Each trigger toggles the state of recording.
Might it be possible to modify this behaviour for gates like a momentary switch? e.g. punch-in on high, punch-out on low?
The Intellijel Planar can output gates based on joystick movement and it would be neat to punch in gestures as they modulate my voices.
Another idea where this might be useful is if I were to be using a keyboard that sends gates on key presses, I could punch in/out on each keypress.
I am already using the physical record button and /W Type for a latching punch-in, punch-out and would appreciate an alternative way to record.
Thank you for listening.
Edit:
I think Iâm beginning to understand the cross patching capabilities by leaving it as trigger.
Expecting gate from the following would be difficult:
SIGNAL
THAT
Sends a trigger whenever the play head hits a > cue point.
I think using an end of cycle pulse from another module to punch in and out might be worth keeping the cross patching and chaining capabilities of how itâs currently implemented.
Edit 2:
As an addendum to enable the requested behaviour (Converting gate to rise, fall trigs) use MI Stages (or any function generator):
4 Segments (MI Stages):
- red, pot full ccw, gate in
- red, pot full ccw, trig 1 out
- red (loop), pot full ccw, gate in
- red, pot full ccw, trig 2 out
OR(trig1, trig2) -> W/ THIS