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New Sonic Arts’ Freestyle will have a snapshot morphing feature in its next version.
edit.
I used to mess with this with max4live and… i wasn’t every really inspired by the results… a lot of parameters are not continuous (filter type, osc type, mod matrix assignments) which makes for non-continuous morphing and the results tended to be mushy, like patch randomization, which has never really been my favorite.
I created a simple snapshot + morph functionality in max using s4m. Best time in my life. (I didn’t continue because of how hacky it felt).
The workflow is not supposed to include much randomization, nor be vexed much by stepped parameters. You play around with your patch as usual and take snapshots at any points of interest. A patch comes to be a space of related states that can be traversed, not one grand default state, fraying at each change of parameter. A patch itself becomes decentralized, modular, and a musical element.
You don’t do it randomly, but easily combine the two sides of creation: experimentation and intention. Instead of keeping your both feet onto which parameters to map, you’re entirely free to
(1) just focus entirely on your interaction with the device,
(2a) think musically about points you want to reach (like in animation programs), embed states into the fabric of the musical piece (section A starts with snapshot A. Now that you have this peg, you can go explore what you want to come before it and after it),
(2b) be bold and do grand gestures and break your comfort zones, knowing you’re safe from all the nonsense organization,
(3) orient your expectation in interaction with the device towards musical direction and change, not an end state.
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