I’m working on a VR project that is built on OPENGL. Currently using Leap Motion as the input source and planning to use Max/MSP(somehow) as the audio engine. But the thing is that it’s not really clear whether Max can communicate with Xcode via OSC or not. I developed an IOS app using Pure Data (libpd) but i’d really like to try Max this time.
Has anyone tried it before?
P.S: Happy to share more info if anyone is interested.
and then there are the many 3rd-party OSC externals and apps [ https://cycling74.com/?toolbox-tag=osc-2 ] , it looks to me that at least some are pure-max solutions (no externals) so probably using udpreceive in fact.
it’s weird that there isn’t a more obvious way to do this. but CNMAT’s sites regarding this are long-down, and c74 isn’t saying much either.
i am pretty sure that recent max’s are built with JUCE, and JUCE gives you OSC parsing classes for free. so it’s baffling that they wouldn’t just have some built-in objects for routing OSC address patterns. it would take all of 30 minutes coding time.
( i’m saying this as someone who has recently had to shoehorn some OSC bundle-parsing stuff arbitrarily into a realtime-network-clock application for work. so, JUCE is the obvious answer. )
i know the thread is old, but feel free to contact me if you still want to discuss it, i’m curious.
Yeah it’s really lame, especially since most people just need vanilla OSC message parsing, and the CNMAT externals let you do OSC-packet-specific manipulations which as cool as I’m sure that is (is it?), is beyond most people’s interest (and/or ability).
For what it’s worth, I’ve been using this quite happily for a couple of years (in The Party Van) to strip the slashes from longer OSC messages to then treat them like “regular” Max/route-style messages.