Yes, looks very promising indeed. As with Sensory Percussion, having something with greater resolution than MIDI (e.g. OSC, CV) or a way to access the lower level sensor data in software would be ideal.

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Man, tell me about it.

That would be the dream!
(I started coding something to extract some desriptors from onset-based audio, but it wouldn’t be nearly as robust (or fast) as what Sensory has built).

speaking of, has anyone seen Ian Chang play recently? he’s doing an all-trigger solo drum/light set that’s pretty fantastic. caught him when we were in LA recently and it was amazing.

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I’ve not seen it live, but been working my way through the album and it’s good:

And creative (not overly technical) use of the Sensory Percussion stuff.

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Wow, this is really nice. The video has some construction feels that remind me of Deantoni Parks, but it goes different directions.

So far I’m quite enjoy the album as well.

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I finally got my boppad and had a chance to play with it some today.

Reposting this from the thread on the c74 forums as I thought it might be of interest and relevant here.

Got my Boppad finally a few days ago and initial thoughts are very promising.
Some of the stuff is a bit confusing, for example, I have no idea what “Strike Density” does, especially with this is the whole of the explanation in the manual:

“Use the Strike Density to optimize the response for different play styles. Fast and light stick playing will benefit from higher settings. More expressive playing will benefit from lower settings.”

So does ‘more expressive’ mean a wider dynamic range? So strike density has an inverse relationship with dynamic sensitivity?

But the biggest surprise came from the fact that each quadrant is ‘monophonic’. From the icon and text, I thought that each quadrant could send up to 6 different MIDI notes…based on the current radius. Setting each quadrant to more than one note results in that quadrant sending a chord…

Looking at the editor UI, and the layout of things, it really feels like I’m overlooking something here.

Granted this should be a trivial workaround in Max, but I completely misread what the product was supposed to do based on the graphics, pictures, videos, and description!

All of that being said, the sensitivity and latency seem fantastic. Wish I knew what ‘strike density’ was, so I can further try to optimize, but liking what I’m feeling so far.

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Had exactly the same thought with “Strike Density”, really really confusing “Fast and light stick playing” vs “More expressive playing” is a super weird and uninformative thing to say in a manual. If you come up with more infos on the matter, do keep us informed!

Hehe, yeah that (still) makes no sense to me. I’d love either a technical explanation, or something more descriptive without ambiguous adjectives.

Yeah, and also it’s super offesinve to fast and light stick players who apparently have 0 expressiveness in them (and how expressive players have such a sad life where they can never go fast and light)

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lol, I was thinking the same thing as I associate ‘light’ playing with ‘expressive’, and was happy to bring ‘fast’ along for the ride.

From a KMI employee on the c74 thread:

We had a pretty hard time deciding on what to call the Strike Density parameter. It affects a few different things in the hardware that are all related, but basically is a compromise between the response time of the device, and crosstalk cancellation. Higher strike density will allow for more hits per second, but will result in more crosstalk. If you’re trying to play really fast, set it to high, if not, set it to low.

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There’s a lot to say here about how a supposedly longer and more complicated explanation is way better and clearer than whatever weird marketting shit lingo talk they came up with in the end to “clarify” it.

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If they just put the last two sentences in the manual it would probably clear up any confusion.

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Was wondering, a few months in, what’s your verdict on the Bop Pad.Played with it quickly at NAMM and I’m this close to grab one

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It feels good. I spent a bit of time messing with the settings and got something that plays nice.

I’d rank it above any other normal trigger, particularly in terms of buzz rolls and things like that.

There is a slight ‘clunkiness’ in terms of feel, but still better than all other regular triggers.

I put this together for an upcoming gig:

(also attaching the settings I found worked well, along with a patch that parses it into 16 different zones (4 ‘rings’ per quadrant)).

settings_demopatch.zip (189.5 KB)

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Thanks man.Does it feel right to jam on it while laying it on a plain surface as opposite to mount it on a cymbal stand?

Surface feels totally fine. Haven’t tried it with the cymbal mount yet.

I wonder if that will impact the (minimal) crosstalk between quadrants, as I can imagine a hard surface may induce more ‘bleed’.

there is only one way to find that out :slight_smile: thanks for the feedback!

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a friend of mine complained that the crosstalk between quads got worse and eventually made it borderline unusable live, huge bummer.

Hmm, I’ll have an eye out for that then. That would be a bummer indeed.