Do you mean the mix level before mastering, or the final mastered level?

For pre-master mix levels, it doesn’t matter as long as you are somewhere sensible between the noise floor and clipping. :slight_smile: With 24 bit audio and common sense, it’s really not a concern. I get stuff with levels all over the place and am able master it all.

For post master levels, that’s usually dictated by the client and genre, so if you are mastering your own stuff, you can decide wherever you feel it sounds best. I mainly work on various kinds of electronic music, and the final LUFS-I levels usually end up somewhere between -15 and -9, depending, but it’s not a very useful figure, IMO (see below).

For peak levels I use a so called oversampled/True Peak/Inter Sample Peak aware limiter and meter, and try to get things as close to zero as possible without clipping, so they are all “legal” samples. Some people like to leave a dB of “headroom” for later lossy streaming, to avoid potential overs, but most of my clients would not be happy if I did that! Some people are happy with ISP clipping in the master (you still see many pop tracks with hundreds of thousands of clips…) but I prefer not to.

BTW with LUFS you need to specify whether you are talking about M, S or I, otherwise it’s unclear. Momentary is not very useful IMO, as it measures loudness over a very short period of time. Short-term is very useful in mastering, IMO, and measures loudness over a slightly longer period. Watching a LUFS-S meter bounce around with the music does seem to correspond better to human hearing than peak, RMS, or VU metering.

With LUFS M and S meters you can either watch them in real time (bar or figures), or look at the “Max” value after playing/analysing a whole track. The Max LUFS-S figure is often a good measure of how dynamic or dense something is.

LUFS-I gradually accumulates an average, and is only relevant after being applied to the whole track. While it’s the most popular LUFS figure bandied about online, I don’t actually find it very useful for mastering, as it doesn’t always equate well to perceived loudness, again IMHO.

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