Totally an amateur, but my perspective is the main goal of both mixing and mastering is to help achieve a balance. Mixing, an overall balance of the elements in the piece, and mastering, how the elements (as well as tracks in relation to one another) balance across mediums and playback systems.
As such, very wide dynamic ranges present a potential problem to the listener–you don’t want them to have to turn up the volume dial because they are straining to hear a quiet passage, only to be blasted by a loud thing. That is not to say that the dynamic contrast is a bad thing, as it can definitely be a compelling creative decision (as I believe is the case in this track). Basically, and this is totally my opinion, In essence, it’s up to the mastering engineer to help the listener “appreciate” the creative decisions inherent in the art as much as possible by allowing it to translate across the myriad of scenarios it can be experienced in.
I really appreciate the thoughts and ideas you all have shared. I think I might have been a bit superfluous about how extreme the dynamic jumps were in my initial description (it really didn’t sound “wrong” to me to begin with, I think just needed some slight adjustment to be “ideal” (which is, of course, subjective)–after some more tweaking with the parameters I had mentioned, I am pretty happy across the playback systems I’ve tried at this point, and some feedback I received is positive, so hopefully I got it right.
The use of perceptual tricks in the mixing stage you mention, @eesn are very interesting! I will definitely keep these in mind should I run into this scenario again