To add on to the UAD 2-channel discussion, I have been primarily using the bx_masterdesk classic (the small version - it was $24 with a coupon a few months ago) and the ATR-102 which generally just makes everything sound a little better. The masterdesk plug is nice and easy to use but not quite as good as what I’ve been able to do with individual plugs in the past. Still, if I’m just sending tracks to friends and don’t want to spend hours freeing up enough DSP to run a longer “mastering” chain and even more time tweaking a few dozen parameters, masterdesk is a great solution. I also typically have the Dangerous EQ in there as well.

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Have we talked about monitoring levels at all? In school they taught us to mix at 90dBA or quieter at the mix position, which is neither loud nor quiet. And something they often told us was “if it sounds good quiet, it will sound good loud, but not necessarily vice versa.” So I try to mix on the quieter side, and listen louder periodically to make sure I’m still able to have a good time.

The other thing is duration - do people take breaks? How long and how often? And what’s the deal with ear fatigue? I’ve heard it’s a heightened sensitivity to the mid-range and that’s what I’ve experienced, but I’m wondering what other people have found.

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77dB SPL here, at the mix position, also occasional checks much louder and much quieter. Whole chain is calibrated from DAW, to converters, to analogue outboard and monitors. The final refernce level is room size dependent too (you can’t expect the same dB SPL to sound the same in a project studio as it does on a scoring stage, for example). But you’re right, around 80dB SPL we have the flattest curve according to Fletcher-Munson etc, so are likely to make the best audio decisions there.

The best article I have found on setting up a calibrated monitor chain is here, it’s what I’ve used:

https://www.soundonsound.com/techniques/establishing-project-studio-reference-monitoring-levels

As for breaks, when working (mainly mastering) I try to take at least a ten minute break every hour. Get up, walk about, make coffee, go to the loo, strum the guitar etc.

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Does anyone have any tips or thing to look into to minimize a recording that has wind hitting the microphone? I have a modular on the spot recording that was recorded with a field record and sounds pretty good and 2 times the wind picked up and you can here the rumbling on the mic. I was wondering if there is any way to minimize it. Is it just filter out the low end? Or?

I’d say from my experience that high pass filtering out that rumble is really the only way to go but if you like the low end you’ve got throughout the recording then it’s going to kill that. I’ve used plugs likes Waves’ X/Z-noise but they’re better for getting rid of fuzz from existing recordings to tape/vinyl/whatever-analog-storage-format-you-can-think-of.

At the end of the day all of those noise tools are like gates/comps; there’s a threshold you set lower than your program material’s main volume. If the noise is louder than your tune then it’s just going to silence your tune. The best thing thing to do is fix it at the source with a wind screen or one of those frilly sock things you see video guys with all the time. But those screens take away from the high but that probably isn’t so critical in this scenario.

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Thanks I fully get the fix it before it happens but it was all last min and it had a little black foam cover and wind still was able to hit the microphone. Sounds like filtering the low end when it happens is the best bet. And automate the filter coming in and out only for those parts. It’s for a personal recording of my set so it’s not mission critical. Mostly want to be able to listen at home without blasting the speakers full of bass for 3 2 second wind bursts.

For the record the black foam thing is the most basic solution to that problem, but it is far from the most effective. There are other much better wind screen solutions for windy environments if you expect to be in a similar situation again.

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For wind rumble give Izotope RX a try. My brother does a lot of location recording for television and he uses RX all the time to save takes that would otherwise be discarded.

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I agree with jzed. IZotope RX Pro can help with wind on voice or music. It can only reduce, not fully eliminate, wind noise. Little bits can be removed without effecting the signal noticeably.

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I know you’ve said it’s not mission critical, but sometimes where you’re running a HPF over the mix you can also find another piece of the recording not hit by wind noise and mix that in with a complementary LPF

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I use iZotope RX7 Advanced daily (been on it since RX3) and it now has a dedicated De-Wind module, which always made me laugh, I could do with that after a few pints down the pub and a curry…

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What’s everybody’s opinion on Mid/SideE EQing? I’m considering investing load of money into eq hardware for recording purposes. Though I’m quite confident in regards of equipment I prefer, I still can’t figure out whether m/s functionality is something I’m in dire need.

Tweaking some plugins in this regard gave me felling that m/s is mostly for fine tune mixing, when you already have some material to work with and it’s hard to pack everything inside the mix.

So what do you think, is it something you can’t live without or just another tool you probably would like to have?

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Mid / Sid EQing is really at the basis of a lot of the things I do when I mix (mid/side comp too), all the time, it’s one of those “why didn’t I do this more on my work for the past years ?” kind of revelation. Now I only use plugins so I wouldn’t be good on giving advices for hardware EQs. Mid/Side is particularly appearant when you’re used to check your mixes in mono, but overall I found it to be useful on anything. So I know I’d consider mid / side on hardware very very much. I don’t have a budget for it though so for now I just use Pro Q3 which I find to be great.

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I tend to use a little m/s EQ just to cut a bit of base from the sides. Helps make things feel a bit more clear and spacious. I don’t do it on everything though, and I don’t consider it essential, more of a fine detail think like you said. I’d say leave it to the plugins and spend your hardware money on more necessary stuff.

For mid/side EQ software I can recommend Toneboosters EQ4 (every band can do dynamics and apply to all/mid/side/left/right).

Also Klevgrand Haaze. It does Haas effect stuff, M/S width, pan and gain in a multiband, graphical EQ style. I find it’s sometimes (not always) a really nice companion to reverb in controlling the “space” of a sound.

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Thanks! So what is the main application? So far I can only imagine cutting some low/mid, low stuff from sides. Maybe boosting some of the high on sides — but that’s more of an aesthetic feature.

Any resources to read some basic stuff would be of a great interest!

There are a few different ways to try it out digitally (VCV Rack has a free plugin, for instance) and find out how interesting it can be, but I’ve found mid/side to be the most intriguing way to interact with a mix in my own work. I tend to use it most predominantly with filtering (mostly low-pass through the mid and high in the sides) in parallel with a dry or otherwise differently-mixed track, though I’ve used it plenty with other EQ strategies.

In any case, I know of no better way to give a sense of animation and space to a mix without doing so more overtly.

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I do a tiny little bit of Sum and Difference processing (hate referring to it as Mid/Side, as that’s a mic technique and just makes things more confusing, Sum & Difference is a far more appropriate term I think), but it’s mainly volume levels (e.g. slightly drop the level of the Sum signal, maybe up to 0.5dB, for a slight stereo width enhancement).

For EQ it’s 95% regular stereo. What I do sometimes do in mastering, if needed, is the classic “monoing the bass” technique. This sometimes creates a level drop in the low end, so I might later just boost everything below 100 Hz for example, but only in the Sum signal, to compensate etc.

Other Sum and Difference techniques with EQ are only applied if there’s a problem that absolutely can’t be fixed in the mix, e.g. A) Centre Snare is too loud, so can reduce just those frequencies, just in the Sum signal, or B) Hard panned Hats are too quiet, so can boost just those frequencies, just in the Difference signal etc.

Voxengo MSED it a great freeware plugin to play with all this stuff, it can Encode, Decode, or work Inline as a Sum & Difference processor. You can set it up to encode, run it out to your hardware EQs/compressors, come back in, and Decode back to regular Stereo etc.

As an aside, I used to have lots of fun with this and my modular synth, great for experimental stuff. I would run a whole finished track through MSED in Encode mode, so it became separate Sum and Difference signals. I’d run then each of these through DIFFERENT modular synth patches. Then they’d come back into the PC and I’d use another instance of MSED to get back to regular Stereo. You’d get all sorts of very crazy stereo width/panning effects, things like the stereo width increasing as the resonant filter opened up etc. One of my fave experimental techniques, along with a Frequency Shifter in the feedback path of a Bucket Brigade Delay. :smile:

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I’ve just finished up an album I’ve been working on for the last few years with my band. We’ve mixed the tracks ourselves, but are going to outsource the mastering to someone that knows what they are doing. At it’s core it’s an electronic album, but with folk influences in the songwriting and story.

I was wondering if anyone here would be happy to have a listen through the album in it’s current state to give us a second opinion on the mix? It’s very hard doing this with people I know as the response has been really positive, but it may just be bias and a fear of offending me stopping people highlighting any issues! If you would be keen to help out PM me and I’ll send you a streaming/download link.

I totally get that this isn’t really the point of the thread, but it still seemed like the most logical place to post. Happy to remove if it’s not cool with everyone!

Would also love to hear any recomendations of mastering engineers people have used?

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What are people’s thoughts on Ozone?

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